view docs/man3/SDL_PollEvent.3 @ 2359:b70b96e615d2 gsoc2008_iphone

These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver. There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver: - OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp). - OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added. - OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this. Some other notable differences: - OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently). - No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:31:42 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
line source

.TH "SDL_PollEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PollEvent \- Polls for currently pending events\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_PollEvent\fP\fR(\fBSDL_Event *event\fR);
.SH "DESCRIPTION"
.PP
Polls for currently pending events, and returns \fB1\fR if there are any pending events, or \fB0\fR if there are none available\&. 
.PP
If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&.
.SH "EXAMPLES"
.PP
.PP
.nf
\f(CWSDL_Event event; /* Event structure */

\&.
\&.
\&.
/* Check for events */
while(SDL_PollEvent(&event)){  /* Loop until there are no events left on the queue */
  switch(event\&.type){  /* Process the appropiate event type */
    case SDL_KEYDOWN:  /* Handle a KEYDOWN event */         
      printf("Oh! Key press
");
      break;
    case SDL_MOUSEMOTION:
      \&.
      \&.
      \&.
    default: /* Report an unhandled event */
      printf("I don\&'t know what this event is!
");
  }
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fI\fBSDL_WaitEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59