view README.NanoX @ 2359:b70b96e615d2 gsoc2008_iphone

These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver. There are a few differences between OpenGL and OpenGL ES that present difficulties for this driver: - OpenGL ES does NOT support many pixel formats (for example, no GL_BGR). Also, when using texture functions format and internalFormat must be the same -- this means 32 bit packed formats like SDL_PIXELFORMAT_BGR888 cannot be automatically converted to GL_RGB (which is 24bpp). - OpenGL ES doesn't have GL_PACK_ROW_LENGTH, which means data must be reformatted before uploading changes to dirty rects. This change has been added. - OpenGL ES doesn't support paletted textures, though there is an extension. I'm looking into this. Some other notable differences: - OpenGL ES has an extension called GL_OES_draw_texture which allows for quicker 2D sprite-type drawing. I use this in GL_RenderCopy when it is available. The iPhone supports the extension, but the iPhone Simulator does not (presently). - No glBegin() / glEnd() and no GL_QUADS! I'm using glDrawArrays with GL_TRIANGLE_STRIP instead!
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 23:31:42 +0000
parents 26dafefeebb2
children
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  =================================================================
  Patch version 0.9 of SDL(Simple DirectMedia Layer) for Nano-X API
  =================================================================
  
  Authors: Hsieh-Fu Tsai, clare@setabox.com
           Greg Haerr, greg@censoft.com

  This patch is against SDL version 1.2.4.
  It enhances previous patch 0.8 by providing direct framebuffer
  access as well as dynamic hardware pixel type support, not
  requiring a compile-time option setting for different framebuffer
  modes.
  Tested against Microwindows version 0.89pre9.

  Older Microwindows versions
  ===========================
  If running on a version older than Microwindows 0.89pre9,
  the following items might need to be patched in Microwindows.

  1. Patch src/nanox/client.c::GrClose()
  It fixes the client side GrClose(). In the original version, 
  GrOpen() can only be called once. When the GrOpen() is called at 
  the second time, the program will terminate. In order to prevent
  this situation, we need to insert "nxSocket = -1" after 
  "close(nxSocket)" in GrClose(). If you do not have this problem,
  you may skip this step. 

  2. Patch src/nanox/clientfb.c to return absolute x,y coordinates
  when using GrGetWindowFBInfo().  Copy the version 0.89pre9
  of src/nanox/clientfb.c to your system, or configure
  using --disable-nanox-direct-fb.

  =============
  Quick Install 
  =============

  1. ./configure --disable-video-x11 --disable-video-fbcon \ 
       --enable-video-nanox \ 
       --with-nanox-pixel-type=[rgb/0888/888/565/555/332/pal] 
  2. make clean 
  3. make 
  4. make install (as root) 

  ============
  Nitty-gritty 
  ============

  --enable-nanox-direct-fb       Use direct framebuffer access
  --enable-nanox-debug           Show debug messages 
  --enable-nanox-share-memory    Use shared-memory to speed up 

  When running multi-threaded applications using SDL, such
  as SMPEG, set THREADSAFE=Y in Microwindows' config file,
  to enable GrXXX() system call critical section support.

  =============================================
  Some programs can be used to test this patch. 
  =============================================

  1. http://www.cs.berkeley.edu/~weimer/atris (a tetris-like game) 
  2. http://www.libsdl.org/projects/newvox/
  3. http://www.libsdl.org/projects/xflame/
  4. http://www.libsdl.org/projects/optimum/ 
  5. http://www.gnugeneration.com/software/loop/ 
  6: http://www.lokigames.com/development/smpeg.php3 (SMPEG version 0.4.4)

  =========
  Todo List 
  =========

  1. Create hardware surface
  2. Create YUVOverlay on hardware
  3. Use OpenGL
  4. Gamma correction
  5. Hide/Change mouse pointer
  6. Better window movement control with direct fb access
  7. Palette handling in 8bpp could be improved

  =====================
  Supporting Institutes
  =====================
  
  Many thanks to go to Setabox Co., Ltd. and CML (Communication and
  Multimedia Laboratory, http://www.cmlab.csie.ntu.edu.tw/) in the 
  Department of Computer Science and Information Engineering of 
  National Taiwan University for supporting this porting project.
  
  Century Embedded Technologies (http://embedded.censoft.com)
  for this patch.

  ===================
  Contact Information
  ===================

  Welcome to give me any suggestion and to report bugs.
  My e-mail address : clare@setabox.com or niky@cmlab.csie.ntu.edu.tw
                      or greg@censoft.com