Mercurial > sdl-ios-xcode
view test/testshape.c @ 5127:b6c7a6b07ebf
Updated main.c for API changes
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Jan 2011 10:37:36 -0800 |
parents | dc0dfdd58f27 |
children | c8e049de174c |
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#include <stdlib.h> #include <math.h> #include <stdio.h> #include "SDL.h" #include "SDL_shape.h" #define SHAPED_WINDOW_X 150 #define SHAPED_WINDOW_Y 150 #define SHAPED_WINDOW_DIMENSION 640 #define TICK_INTERVAL 1000/10 typedef struct LoadedPicture { SDL_Surface *surface; SDL_Texture *texture; SDL_WindowShapeMode mode; } LoadedPicture; void render(SDL_Window* window,SDL_Texture *texture,SDL_Rect texture_dimensions) { SDL_SelectRenderer(window); //Clear render-target to blue. SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff); SDL_RenderClear(); //Render the texture. SDL_RenderCopy(texture,&texture_dimensions,&texture_dimensions); SDL_RenderPresent(); } static Uint32 next_time; Uint32 time_left() { Uint32 now = SDL_GetTicks(); if(next_time <= now) return 0; else return next_time - now; } int main(int argc,char** argv) { Uint8 num_pictures; LoadedPicture* pictures; int i, j; SDL_PixelFormat* format = NULL; SDL_Window *window; SDL_Color black = {0,0,0,0xff}; SDL_Event event; int event_pending = 0; int should_exit = 0; unsigned int current_picture; int button_down; Uint32 pixelFormat = 0; int access = 0; SDL_Rect texture_dimensions;; if(argc < 2) { printf("SDL_Shape requires at least one bitmap file as argument.\n"); exit(-1); } if(SDL_VideoInit(NULL) == -1) { printf("Could not initialize SDL video.\n"); exit(-2); } num_pictures = argc - 1; pictures = (LoadedPicture *)malloc(sizeof(LoadedPicture)*num_pictures); for(i=0;i<num_pictures;i++) pictures[i].surface = NULL; for(i=0;i<num_pictures;i++) { pictures[i].surface = SDL_LoadBMP(argv[i+1]); if(pictures[i].surface == NULL) { j = 0; for(j=0;j<num_pictures;j++) if(pictures[j].surface != NULL) SDL_FreeSurface(pictures[j].surface); free(pictures); SDL_VideoQuit(); printf("Could not load surface from named bitmap file.\n"); exit(-3); } format = pictures[i].surface->format; if(format->Amask != 0) { pictures[i].mode.mode = ShapeModeBinarizeAlpha; pictures[i].mode.parameters.binarizationCutoff = 255; } else { pictures[i].mode.mode = ShapeModeColorKey; pictures[i].mode.parameters.colorKey = black; } } window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN); if(window == NULL) { for(i=0;i<num_pictures;i++) SDL_FreeSurface(pictures[i].surface); free(pictures); SDL_VideoQuit(); printf("Could not create shaped window for SDL_Shape.\n"); exit(-4); } if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) { SDL_DestroyWindow(window); for(i=0;i<num_pictures;i++) SDL_FreeSurface(pictures[i].surface); free(pictures); SDL_VideoQuit(); printf("Could not create rendering context for SDL_Shape window.\n"); exit(-5); } for(i=0;i<num_pictures;i++) pictures[i].texture = NULL; for(i=0;i<num_pictures;i++) { pictures[i].texture = SDL_CreateTextureFromSurface(0,pictures[i].surface); if(pictures[i].texture == NULL) { j = 0; for(j=0;j<num_pictures;i++) if(pictures[i].texture != NULL) SDL_DestroyTexture(pictures[i].texture); for(i=0;i<num_pictures;i++) SDL_FreeSurface(pictures[i].surface); free(pictures); SDL_DestroyRenderer(window); SDL_DestroyWindow(window); SDL_VideoQuit(); printf("Could not create texture for SDL_shape.\n"); exit(-6); } } event_pending = 0; should_exit = 0; event_pending = SDL_PollEvent(&event); current_picture = 0; button_down = 0; texture_dimensions.h = 0; texture_dimensions.w = 0; texture_dimensions.x = 0; texture_dimensions.y = 0; SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); next_time = SDL_GetTicks() + TICK_INTERVAL; while(should_exit == 0) { event_pending = SDL_PollEvent(&event); if(event_pending == 1) { if(event.type == SDL_KEYDOWN) { button_down = 1; if(event.key.keysym.sym == SDLK_ESCAPE) should_exit = 1; } if(button_down && event.type == SDL_KEYUP) { button_down = 0; current_picture += 1; if(current_picture >= num_pictures) current_picture = 0; SDL_QueryTexture(pictures[current_picture].texture,(Uint32 *)&pixelFormat,(int *)&access,&texture_dimensions.w,&texture_dimensions.h); SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h); SDL_SetWindowShape(window,pictures[current_picture].surface,&pictures[current_picture].mode); } if(event.type == SDL_QUIT) should_exit = 1; event_pending = 0; } render(window,pictures[current_picture].texture,texture_dimensions); SDL_Delay(time_left()); next_time += TICK_INTERVAL; } //Free the textures. for(i=0;i<num_pictures;i++) SDL_DestroyTexture(pictures[i].texture); //Destroy the window. SDL_DestroyWindow(window); //Free the original surfaces backing the textures. for(i=0;i<num_pictures;i++) SDL_FreeSurface(pictures[i].surface); free(pictures); //Call SDL_VideoQuit() before quitting. SDL_VideoQuit(); return 0; }