view test/testsem.c @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
parents d547877e355e
children
line wrap: on
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/* Simple test of the SDL semaphore code */

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"
#include "SDL_thread.h"

#define NUM_THREADS 10

static SDL_sem *sem;
int alive = 1;

int SDLCALL
ThreadFunc(void *data)
{
    int threadnum = (int) (uintptr_t) data;
    while (alive) {
        SDL_SemWait(sem);
        fprintf(stderr,
                "Thread number %d has got the semaphore (value = %d)!\n",
                threadnum, SDL_SemValue(sem));
        SDL_Delay(200);
        SDL_SemPost(sem);
        fprintf(stderr,
                "Thread number %d has released the semaphore (value = %d)!\n",
                threadnum, SDL_SemValue(sem));
        SDL_Delay(1);           /* For the scheduler */
    }
    printf("Thread number %d exiting.\n", threadnum);
    return 0;
}

static void
killed(int sig)
{
    alive = 0;
}

static void
TestWaitTimeout(void)
{
    Uint32 start_ticks;
    Uint32 end_ticks;
    Uint32 duration;

    sem = SDL_CreateSemaphore(0);
    printf("Waiting 2 seconds on semaphore\n");

    start_ticks = SDL_GetTicks();
    SDL_SemWaitTimeout(sem, 2000);
    end_ticks = SDL_GetTicks();

    duration = end_ticks - start_ticks;

    /* Accept a little offset in the effective wait */
    if (duration > 1900 && duration < 2050)
        printf("Wait done.\n");
    else
        fprintf(stderr, "Wait took %d milliseconds\n", duration);
}

int
main(int argc, char **argv)
{
    SDL_Thread *threads[NUM_THREADS];
    uintptr_t i;
    int init_sem;

    if (argc < 2) {
        fprintf(stderr, "Usage: %s init_value\n", argv[0]);
        return (1);
    }

    /* Load the SDL library */
    if (SDL_Init(0) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }
    signal(SIGTERM, killed);
    signal(SIGINT, killed);

    init_sem = atoi(argv[1]);
    sem = SDL_CreateSemaphore(init_sem);

    printf("Running %d threads, semaphore value = %d\n", NUM_THREADS,
           init_sem);
    /* Create all the threads */
    for (i = 0; i < NUM_THREADS; ++i) {
        threads[i] = SDL_CreateThread(ThreadFunc, (void *) i);
    }

    /* Wait 10 seconds */
    SDL_Delay(10 * 1000);

    /* Wait for all threads to finish */
    printf("Waiting for threads to finish\n");
    alive = 0;
    for (i = 0; i < NUM_THREADS; ++i) {
        SDL_WaitThread(threads[i], NULL);
    }
    printf("Finished waiting for threads\n");

    SDL_DestroySemaphore(sem);

    TestWaitTimeout();

    SDL_Quit();
    return (0);
}