view test/testgamma.c @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
parents c121d94672cb
children
line wrap: on
line source


/* Bring up a window and manipulate the gamma on it */

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}

/* Turn a normal gamma value into an appropriate gamma ramp */
void
CalculateGamma(double gamma, Uint16 * ramp)
{
    int i, value;

    gamma = 1.0 / gamma;
    for (i = 0; i < 256; ++i) {
        value = (int) (pow((double) i / 256.0, gamma) * 65535.0 + 0.5);
        if (value > 65535) {
            value = 65535;
        }
        ramp[i] = (Uint16) value;
    }
}

/* This can be used as a general routine for all of the test programs */
int
get_video_args(char *argv[], int *w, int *h, int *bpp, Uint32 * flags)
{
    int i;

    *w = 640;
    *h = 480;
    *bpp = 0;
    *flags = SDL_SWSURFACE;

    for (i = 1; argv[i]; ++i) {
        if (strcmp(argv[i], "-width") == 0) {
            if (argv[i + 1]) {
                *w = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-height") == 0) {
            if (argv[i + 1]) {
                *h = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-bpp") == 0) {
            if (argv[i + 1]) {
                *bpp = atoi(argv[++i]);
            }
        } else if (strcmp(argv[i], "-fullscreen") == 0) {
            *flags |= SDL_FULLSCREEN;
        } else if (strcmp(argv[i], "-hw") == 0) {
            *flags |= SDL_HWSURFACE;
        } else if (strcmp(argv[i], "-hwpalette") == 0) {
            *flags |= SDL_HWPALETTE;
        } else
            break;
    }
    return i;
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    SDL_Surface *image;
    float gamma;
    int i;
    int w, h, bpp;
    Uint32 flags;
    Uint16 ramp[256];
    Uint16 red_ramp[256];
    Uint32 then, timeout;

    /* Check command line arguments */
    argv += get_video_args(argv, &w, &h, &bpp, &flags);

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    /* Initialize the display, always use hardware palette */
    screen = SDL_SetVideoMode(w, h, bpp, flags | SDL_HWPALETTE);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set %dx%d video mode: %s\n",
                w, h, SDL_GetError());
        quit(1);
    }

    /* Set the window manager title bar */
    SDL_WM_SetCaption("SDL gamma test", "testgamma");

    /* Set the desired gamma, if any */
    gamma = 1.0f;
    if (*argv) {
        gamma = (float) atof(*argv);
    }
    if (SDL_SetGamma(gamma, gamma, gamma) < 0) {
        fprintf(stderr, "Unable to set gamma: %s\n", SDL_GetError());
        quit(1);
    }
#if 0                           /* This isn't supported.  Integrating the gamma ramps isn't exact */
    /* See what gamma was actually set */
    float real[3];
    if (SDL_GetGamma(&real[0], &real[1], &real[2]) < 0) {
        printf("Couldn't get gamma: %s\n", SDL_GetError());
    } else {
        printf("Set gamma values: R=%2.2f, G=%2.2f, B=%2.2f\n",
               real[0], real[1], real[2]);
    }
#endif

    /* Do all the drawing work */
    image = SDL_LoadBMP("sample.bmp");
    if (image) {
        SDL_Rect dst;

        dst.x = (screen->w - image->w) / 2;
        dst.y = (screen->h - image->h) / 2;
        dst.w = image->w;
        dst.h = image->h;
        SDL_BlitSurface(image, NULL, screen, &dst);
        SDL_UpdateRects(screen, 1, &dst);
    }

    /* Wait a bit, handling events */
    then = SDL_GetTicks();
    timeout = (5 * 1000);
    while ((SDL_GetTicks() - then) < timeout) {
        SDL_Event event;

        while (SDL_PollEvent(&event)) {
            switch (event.type) {
            case SDL_QUIT:     /* Quit now */
                timeout = 0;
                break;
            case SDL_KEYDOWN:
                switch (event.key.keysym.sym) {
                case SDLK_SPACE:       /* Go longer.. */
                    timeout += (5 * 1000);
                    break;
                case SDLK_UP:
                    gamma += 0.2f;
                    SDL_SetGamma(gamma, gamma, gamma);
                    break;
                case SDLK_DOWN:
                    gamma -= 0.2f;
                    SDL_SetGamma(gamma, gamma, gamma);
                    break;
                case SDLK_ESCAPE:
                    timeout = 0;
                    break;
                default:
                    break;
                }
                break;
            }
        }
    }

    /* Perform a gamma flash to red using color ramps */
    while (gamma < 10.0) {
        /* Increase the red gamma and decrease everything else... */
        gamma += 0.1f;
        CalculateGamma(gamma, red_ramp);
        CalculateGamma(1.0 / gamma, ramp);
        SDL_SetGammaRamp(red_ramp, ramp, ramp);
    }
    /* Finish completely red */
    memset(red_ramp, 255, sizeof(red_ramp));
    memset(ramp, 0, sizeof(ramp));
    SDL_SetGammaRamp(red_ramp, ramp, ramp);

    /* Now fade out to black */
    for (i = (red_ramp[0] >> 8); i >= 0; --i) {
        memset(red_ramp, i, sizeof(red_ramp));
        SDL_SetGammaRamp(red_ramp, NULL, NULL);
    }
    SDL_Delay(1 * 1000);

    SDL_Quit();
    return (0);
}