Mercurial > sdl-ios-xcode
view test/testfill.c @ 5127:b6c7a6b07ebf
Updated main.c for API changes
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Jan 2011 10:37:36 -0800 |
parents | 5ea08f1c29d0 |
children |
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/* Simple program: Fill the screen with colors as fast as possible */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <time.h> #include "SDL.h" /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ static void quit(int rc) { SDL_Quit(); exit(rc); } int main(int argc, char *argv[]) { SDL_Surface *screen; int width, height; Uint8 video_bpp; Uint32 videoflags; Uint32 colors[3]; int i, done; SDL_Event event; Uint32 then, now, frames; /* Initialize SDL */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); return (1); } width = 640; height = 480; video_bpp = 8; videoflags = 0; while (argc > 1) { --argc; if (strcmp(argv[argc - 1], "-width") == 0) { width = atoi(argv[argc]); --argc; } else if (strcmp(argv[argc - 1], "-height") == 0) { height = atoi(argv[argc]); --argc; } else if (strcmp(argv[argc - 1], "-bpp") == 0) { video_bpp = atoi(argv[argc]); --argc; } else if (strcmp(argv[argc], "-fullscreen") == 0) { videoflags ^= SDL_FULLSCREEN; } else { fprintf(stderr, "Usage: %s [-width N] [-height N] [-bpp N] [-fullscreen]\n", argv[0]); quit(1); } } /* Set video mode */ screen = SDL_SetVideoMode(width, height, video_bpp, 0); if (!screen) { fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", width, height, SDL_GetError()); quit(2); } /* Get the colors */ colors[0] = SDL_MapRGB(screen->format, 0xFF, 0x00, 0x00); colors[1] = SDL_MapRGB(screen->format, 0x00, 0xFF, 0x00); colors[2] = SDL_MapRGB(screen->format, 0x00, 0x00, 0xFF); /* Loop, filling and waiting for a keystroke */ frames = 0; then = SDL_GetTicks(); done = 0; while (!done) { /* Check for events */ ++frames; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_MOUSEBUTTONDOWN: SDL_WarpMouse(screen->w / 2, screen->h / 2); break; case SDL_KEYDOWN: /* Any keypress quits the app... */ case SDL_QUIT: done = 1; break; default: break; } } SDL_FillRect(screen, NULL, colors[frames%3]); SDL_Flip(screen); } /* Print out some timing information */ now = SDL_GetTicks(); if (now > then) { double fps = ((double) frames * 1000) / (now - then); printf("%2.2f frames per second\n", fps); } SDL_Quit(); return (0); }