view test/nds-test-progs/sprite/Makefile @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
parents 204be4fc2726
children
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#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

include $(DEVKITARM)/ds_rules

#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
#---------------------------------------------------------------------------------
TARGET		:=	$(shell basename $(CURDIR))
BUILD		:=	build
SOURCES		:=	source
DATA		:=	data  
INCLUDES	:=	include

#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH	:=	-mthumb -mthumb-interwork

# note: arm9tdmi isn't the correct CPU arch, but anything newer and LD
# *insists* it has a FPU or VFP, and it won't take no for an answer!
CFLAGS	:=	-save-temps -g -Wall -O0\
 			-mcpu=arm9tdmi -mtune=arm9tdmi \
			$(ARCH)

CFLAGS	+=	$(INCLUDE) -DARM9 -D__NDS__
CXXFLAGS	:= $(CFLAGS) -fno-rtti -fno-exceptions -fno-exceptions -fno-rtti

ASFLAGS	:=	-g $(ARCH)
LDFLAGS	=	-specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)

#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS	:= -lSDL -lfat -lnds9
 
 
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS	:=	$(LIBNDS)
 
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
 
export OUTPUT	:=	$(CURDIR)/$(TARGET)
 
export VPATH	:=	$(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
					$(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR	:=	$(CURDIR)/$(BUILD)

CFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES	:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES		:=	$(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES	:=	$(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
 
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
	export LD	:=	$(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
	export LD	:=	$(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------

export OFILES	:=	$(addsuffix .o,$(BINFILES)) \
					$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
 
export INCLUDE	:=	$(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
					$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
					$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
					-I$(CURDIR)/$(BUILD)
 
export LIBPATHS	:=	$(foreach dir,$(LIBDIRS),-L$(dir)/lib)
 
.PHONY: $(BUILD) clean
 
#---------------------------------------------------------------------------------
$(BUILD):
	@[ -d $@ ] || mkdir -p $@
	@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
 
#---------------------------------------------------------------------------------
clean:
	@echo clean ...
	@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba 
 
 
#---------------------------------------------------------------------------------
else
 
DEPENDS	:=	$(OFILES:.o=.d)
 
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).ds.gba	: 	$(OUTPUT).nds
$(OUTPUT).nds	: 	$(OUTPUT).arm9
$(OUTPUT).arm9	:	$(OUTPUT).elf
$(OUTPUT).elf	:	$(OFILES)
 
#---------------------------------------------------------------------------------
%.pcx.o	:	%.pcx
#---------------------------------------------------------------------------------
	@echo $(notdir $<)
	@$(bin2o)
 
 
-include $(DEPENDS)
 
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------