Mercurial > sdl-ios-xcode
view src/power/uikit/SDL_syspower.m @ 5127:b6c7a6b07ebf
Updated main.c for API changes
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Jan 2011 10:37:36 -0800 |
parents | 42e1092225f9 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_POWER_DISABLED #ifdef SDL_POWER_UIKIT #import <UIKit/UIKit.h> #include "SDL_power.h" #include "SDL_timer.h" #include "SDL_assert.h" // turn off the battery monitor if it's been more than X ms since last check. static const int BATTERY_MONITORING_TIMEOUT = 3000; static Uint32 SDL_UIKitLastPowerInfoQuery = 0; void SDL_UIKit_UpdateBatteryMonitoring(void) { if (SDL_UIKitLastPowerInfoQuery) { const Uint32 prev = SDL_UIKitLastPowerInfoQuery; const UInt32 now = SDL_GetTicks(); const UInt32 ticks = now - prev; // if timer wrapped (now < prev), shut down, too. if ((now < prev) || (ticks >= BATTERY_MONITORING_TIMEOUT)) { UIDevice *uidev = [UIDevice currentDevice]; SDL_assert([uidev isBatteryMonitoringEnabled] == YES); [uidev setBatteryMonitoringEnabled:NO]; SDL_UIKitLastPowerInfoQuery = 0; } } } SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState * state, int *seconds, int *percent) { UIDevice *uidev = [UIDevice currentDevice]; if (!SDL_UIKitLastPowerInfoQuery) { SDL_assert([uidev isBatteryMonitoringEnabled] == NO); [uidev setBatteryMonitoringEnabled:YES]; } // UIKit_GL_SwapWindow() (etc) will check this and disable the battery // monitoring if the app hasn't queried it in the last X seconds. // Apparently monitoring the battery burns battery life. :) // Apple's docs say not to monitor the battery unless you need it. SDL_UIKitLastPowerInfoQuery = SDL_GetTicks(); *seconds = -1; // no API to estimate this in UIKit. switch ([uidev batteryState]) { case UIDeviceBatteryStateCharging: *state = SDL_POWERSTATE_CHARGING; break; case UIDeviceBatteryStateFull: *state = SDL_POWERSTATE_CHARGED; break; case UIDeviceBatteryStateUnplugged: *state = SDL_POWERSTATE_ON_BATTERY; break; case UIDeviceBatteryStateUnknown: default: *state = SDL_POWERSTATE_UNKNOWN; break; } const float level = [uidev batteryLevel]; *percent = ( (level < 0.0f) ? -1 : (((int) (level + 0.5f)) * 100) ); return SDL_TRUE; /* always the definitive answer on iPhoneOS. */ } #endif /* SDL_POWER_UIKIT */ #endif /* SDL_POWER_DISABLED */ /* vi: set ts=4 sw=4 expandtab: */