view include/SDL_timer.h @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
parents 481dabb098ef
children b530ef003506
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifndef _SDL_timer_h
#define _SDL_timer_h

/**
 *  \file SDL_timer.h
 *  
 *  Header for the SDL time management routines.
 */

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 * \brief Get the number of milliseconds since the SDL library initialization.
 *  
 * \note This value wraps if the program runs for more than ~49 days.
 */
extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void);

/**
 * \brief Wait a specified number of milliseconds before returning.
 */
extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms);

/**
 *  Function prototype for the timer callback function.
 *  
 *  The callback function is passed the current timer interval and returns
 *  the next timer interval.  If the returned value is the same as the one
 *  passed in, the periodic alarm continues, otherwise a new alarm is
 *  scheduled.  If the callback returns 0, the periodic alarm is cancelled.
 */
typedef Uint32 (SDLCALL * SDL_TimerCallback) (Uint32 interval, void *param);

/**
 * Definition of the timer ID type.
 */
typedef int SDL_TimerID;

/**
 * \brief Add a new timer to the pool of timers already running.
 *
 * \return A timer ID, or NULL when an error occurs.
 */
extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval,
                                                 SDL_TimerCallback callback,
                                                 void *param);

/**
 * \brief Remove a timer knowing its ID.
 *
 * \return A boolean value indicating success or failure.
 *
 * \warning It is not safe to remove a timer multiple times.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_timer_h */

/* vi: set ts=4 sw=4 expandtab: */