Mercurial > sdl-ios-xcode
view include/SDL_syswm.h @ 5127:b6c7a6b07ebf
Updated main.c for API changes
Kees Bakker to sdl
The main.c for the template is still targeting SDL1.2. Here
is the patch to make it work for SDL1.3 (I'm hoping
the mailing lists accepts attachments.)
In this patch I have also changed the shell script that
assembles the Template. Since there is now only one lib
target (same name for "device" and "simulator" version)
I copy the simulator library to the destination with
the name libSDLSimulator.a. This is not a satisfactory
solution, because both libraries are included in the project
while only one is needed (depending on the selected
environment). However, I'm not fluent with Xcode to
say what a better solution would be.
Kind regards,
Kees Bakker
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Jan 2011 10:37:36 -0800 |
parents | 7e4c7790700e |
children | 164f20ba08eb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_syswm.h * * Include file for SDL custom system window manager hooks. */ #ifndef _SDL_syswm_h #define _SDL_syswm_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_version.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \file SDL_syswm.h * * Your application has access to a special type of event ::SDL_SYSWMEVENT, * which contains window-manager specific information and arrives whenever * an unhandled window event occurs. This event is ignored by default, but * you can enable it with SDL_EventState(). */ #ifdef SDL_PROTOTYPES_ONLY struct SDL_SysWMinfo; #else #if defined(SDL_VIDEO_DRIVER_WINDOWS) #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif /* This is the structure for custom window manager events */ #if defined(SDL_VIDEO_DRIVER_X11) #if defined(__APPLE__) && defined(__MACH__) /* conflicts with Quickdraw.h */ #define Cursor X11Cursor #endif #include <X11/Xlib.h> #include <X11/Xatom.h> #if defined(__APPLE__) && defined(__MACH__) /* matches the re-define above */ #undef Cursor #endif #endif /* defined(SDL_VIDEO_DRIVER_X11) */ #if defined(SDL_VIDEO_DRIVER_DIRECTFB) #include <directfb/directfb.h> #endif #if defined(SDL_VIDEO_DRIVER_COCOA) #ifdef __OBJC__ #include <Cocoa/Cocoa.h> #else typedef struct _NSWindow NSWindow; #endif #endif #if defined(SDL_VIDEO_DRIVER_UIKIT) #ifdef __OBJC__ #include <UIKit/UIKit.h> #else typedef struct _UIWindow UIWindow; #endif #endif /** * These are the various supported windowing subsystems */ typedef enum { SDL_SYSWM_UNKNOWN, SDL_SYSWM_WINDOWS, SDL_SYSWM_X11, SDL_SYSWM_DIRECTFB, SDL_SYSWM_COCOA, SDL_SYSWM_UIKIT, } SDL_SYSWM_TYPE; /** * The custom event structure. */ struct SDL_SysWMmsg { SDL_version version; SDL_SYSWM_TYPE subsystem; union { #if defined(SDL_VIDEO_DRIVER_WINDOWS) struct { HWND hwnd; /**< The window for the message */ UINT msg; /**< The type of message */ WPARAM wParam; /**< WORD message parameter */ LPARAM lParam; /**< LONG message parameter */ } win; #endif #if defined(SDL_VIDEO_DRIVER_X11) struct { XEvent event; } x11; #endif #if defined(SDL_VIDEO_DRIVER_DIRECTFB) struct { DFBEvent event; } dfb; #endif #if defined(SDL_VIDEO_DRIVER_COCOA) struct { /* No Cocoa window events yet */ } cocoa; #endif #if defined(SDL_VIDEO_DRIVER_UIKIT) struct { /* No UIKit window events yet */ } uikit; #endif /* Can't have an empty union */ int dummy; } msg; }; /** * The custom window manager information structure. * * When this structure is returned, it holds information about which * low level system it is using, and will be one of SDL_SYSWM_TYPE. */ struct SDL_SysWMinfo { SDL_version version; SDL_SYSWM_TYPE subsystem; union { #if defined(SDL_VIDEO_DRIVER_WINDOWS) struct { HWND window; /**< The window handle */ } win; #endif #if defined(SDL_VIDEO_DRIVER_X11) struct { Display *display; /**< The X11 display */ Window window; /**< The X11 window */ } x11; #endif #if defined(SDL_VIDEO_DRIVER_DIRECTFB) struct { IDirectFB *dfb; /**< The directfb main interface */ IDirectFBWindow *window; /**< The directfb window handle */ IDirectFBSurface *surface; /**< The directfb client surface */ } dfb; #endif #if defined(SDL_VIDEO_DRIVER_COCOA) struct { NSWindow *window; /* The Cocoa window */ } cocoa; #endif #if defined(SDL_VIDEO_DRIVER_UIKIT) struct { UIWindow *window; /* The UIKit window */ } uikit; #endif /* Can't have an empty union */ int dummy; } info; }; #endif /* SDL_PROTOTYPES_ONLY */ typedef struct SDL_SysWMinfo SDL_SysWMinfo; /* Function prototypes */ /** * \brief This function allows access to driver-dependent window information. * * \param window The window about which information is being requested * \param info This structure must be initialized with the SDL version, and is * then filled in with information about the given window. * * \return SDL_TRUE if the function is implemented and the version member of * the \c info struct is valid, SDL_FALSE otherwise. * * You typically use this function like this: * \code * SDL_SysWMinfo info; * SDL_VERSION(&info.version); * if ( SDL_GetWindowWMInfo(&info) ) { ... } * \endcode */ extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window, SDL_SysWMinfo * info); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_syswm_h */ /* vi: set ts=4 sw=4 expandtab: */