view Xcode/TemplatesForXcodeTiger/SDL Cocoa Application/main.c @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
parents 232e5e00e398
children
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/* Simple program:  Create a blank window, wait for keypress, quit.

   Please see the SDL documentation for details on using the SDL API:
   /Developer/Documentation/SDL/docs.html
*/
   
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
	SDL_Surface *screen;
	Uint8  video_bpp = 0;
	Uint32 videoflags = SDL_SWSURFACE;
	int    done;
        SDL_Event event;

	/* Initialize the SDL library */
	if ( SDL_Init(initflags) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",
			SDL_GetError());
		exit(1);
	}

	/* Set 640x480 video mode */
	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
        if (screen == NULL) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
                        video_bpp, SDL_GetError());
		SDL_Quit();
		exit(2);
	}

	done = 0;
	while ( !done ) {

		/* Check for events */
		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {

				case SDL_MOUSEMOTION:
					break;
				case SDL_MOUSEBUTTONDOWN:
					break;
				case SDL_KEYDOWN:
					/* Any keypress quits the app... */
				case SDL_QUIT:
					done = 1;
					break;
				default:
					break;
			}
		}
	}
	
	/* Clean up the SDL library */
	SDL_Quit();
	return(0);
}