view README.Platforms @ 5127:b6c7a6b07ebf

Updated main.c for API changes Kees Bakker to sdl The main.c for the template is still targeting SDL1.2. Here is the patch to make it work for SDL1.3 (I'm hoping the mailing lists accepts attachments.) In this patch I have also changed the shell script that assembles the Template. Since there is now only one lib target (same name for "device" and "simulator" version) I copy the simulator library to the destination with the name libSDLSimulator.a. This is not a satisfactory solution, because both libraries are included in the project while only one is needed (depending on the selected environment). However, I'm not fluent with Xcode to say what a better solution would be. Kind regards, Kees Bakker
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:37:36 -0800
parents 5df0c142db9b
children 1435f8a6425c
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This is a list of the platforms SDL supports, and who maintains them.

Officially supported platforms
==============================
(code compiles, and thoroughly tested for release)
==============================
Windows XP
Windows Vista
Windows 7
Mac OS X 10.4+
Linux 2.6+
iOS 3.2+
Android 1.6+

Unofficially supported platforms
================================
(code compiles, but not thoroughly tested)
================================
Windows CE
FreeBSD
NetBSD
OpenBSD
Solaris

Platforms supported by volunteers
=================================
Pandora - maintained by Scott Smith <pickle136@sbcglobal.net>

Platforms that need maintainers
===============================
Nintendo DS
QNX
Haiku