view test/testnativew32.c @ 5053:b5b42be9333c

Fixed bug #1026 Vittorio Giovara 2010-07-16 19:09:28 PDT i was reading SDL_renderer_gles and i noticed that every time we there is some gl call the gl state is modified with a couple of glEnableClientState()/glDisableClientState. While this is completely fine for desktops systems, this is a major performace kill on mobile devices, right where opengles is implemented. Normal practice in this case is to update the glstate once, keep it always the same and disable/enable other states only in very special occasions. On the web there's plenty of documentation (on the top of my head http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5 ) and i personally tried this. I modified my code and got a 10 fps boost, then modified SDL_render_gles and shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i got an 80% performance increase with this technique. I have attached a dif of my changes, hope that it will be included in mainstream.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 19 Jan 2011 23:56:16 -0800
parents 6f3308d4b6cd
children e8916fe9cfc8
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#include "testnative.h"

#ifdef TEST_NATIVE_WIN32

static void *CreateWindowWin32(int w, int h);
static void DestroyWindowWin32(void *window);

NativeWindowFactory Win32WindowFactory = {
    "win32",
    CreateWindowWin32,
    DestroyWindowWin32
};

LRESULT CALLBACK
WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
    switch (msg) {
    case WM_CLOSE:
        DestroyWindow(hwnd);
        break;
    case WM_DESTROY:
        PostQuitMessage(0);
        break;
    default:
        return DefWindowProc(hwnd, msg, wParam, lParam);
    }
    return 0;
}

static void *
CreateWindowWin32(int w, int h)
{
    HWND hwnd;
    WNDCLASS wc;

    wc.style = 0;
    wc.lpfnWndProc = WndProc;
    wc.cbClsExtra = 0;
    wc.cbWndExtra = 0;
    wc.hInstance = GetModuleHandle(NULL);
    wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
    wc.hCursor = LoadCursor(NULL, IDC_ARROW);
    wc.hbrBackground = (HBRUSH) (COLOR_WINDOW + 1);
    wc.lpszMenuName = NULL;
    wc.lpszClassName = "SDL Test";

    if (!RegisterClass(&wc)) {
        MessageBox(NULL, "Window Registration Failed!", "Error!",
                   MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    hwnd =
        CreateWindow("SDL Test", "", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
                     CW_USEDEFAULT, w, h, NULL, NULL, GetModuleHandle(NULL),
                     NULL);
    if (hwnd == NULL) {
        MessageBox(NULL, "Window Creation Failed!", "Error!",
                   MB_ICONEXCLAMATION | MB_OK);
        return 0;
    }

    ShowWindow(hwnd, SW_SHOW);

    return hwnd;
}

static void
DestroyWindowWin32(void *window)
{
    DestroyWindow((HWND) window);
}

#endif