view test/automated/SDL_at.h @ 5053:b5b42be9333c

Fixed bug #1026 Vittorio Giovara 2010-07-16 19:09:28 PDT i was reading SDL_renderer_gles and i noticed that every time we there is some gl call the gl state is modified with a couple of glEnableClientState()/glDisableClientState. While this is completely fine for desktops systems, this is a major performace kill on mobile devices, right where opengles is implemented. Normal practice in this case is to update the glstate once, keep it always the same and disable/enable other states only in very special occasions. On the web there's plenty of documentation (on the top of my head http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5 ) and i personally tried this. I modified my code and got a 10 fps boost, then modified SDL_render_gles and shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i got an 80% performance increase with this technique. I have attached a dif of my changes, hope that it will be included in mainstream.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 19 Jan 2011 23:56:16 -0800
parents 78db4f7ae2f3
children
line wrap: on
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/*
 * Common code for automated test suite.
 *
 * Written by Edgar Simo "bobbens"
 *
 * Released under Public Domain.
 */


/**
 * @file SDL_at.h
 *
 * @brief Handles automatic testing functionality.
 *
 * The basic approach with SDL_AT is to divide the tests into what are called
 *  test suites and test cases. Each test suite should have multiple test
 *  cases, each test case can have multiple asserts.
 *
 * To actually test for conditions within the testcase you check asserts, if
 *  the asserts fail the failures will be logged in the testsuite and
 *  displayed.
 *
 *  Syntax is similar to OpenGL. An example would be:
 *
 * @code
 * int f; // Number failed
 * SDL_ATinit( "My testsuite" );
 *
 * SDL_ATbegin( "My first testcase" );
 * if (!SDL_ATassert( (1+1)==2, "Trying '1+1=2'."))
 *    return; // Implicitly calls SDL_ATend if assert fails
 * SDL_ATend(); // Finish testcase
 *
 * SDL_ATbegin( "My second testcase" );
 * if (!SDL_ATassert( (4/2)==2, "Trying '4/2=2'."))
 *    return; // Implicitly calls SDL_ATend if assert fails
 * SDL_ATend(); // Finish testcase
 *
 * f = SDL_ATfinish();
 * @endcode
 *
 * @author Edgar Simo "bobbens"
 */


#ifndef _SDL_AT_H
#  define _SDL_AT_H



enum {
   SDL_AT_VERBOSE, /**< Sets the verbose level. */
   SDL_AT_QUIET /**< Sets quietness. */
};


/*
 * Suite level actions.
 */
/**
 * @brief Starts the testsuite.
 *
 *    @param suite Name of the suite to start testing.
 */
void SDL_ATinit( const char *suite );
/**
 * @brief Finishes the testsuite printing out global results if verbose.
 *
 *    @return 0 if no errors occurred, otherwise number of failures.
 */
int SDL_ATfinish (void);
/**
 * @brief Sets a global property value.
 *
 *    @param property Property to set.
 *    @param value Value to set property to.
 */
void SDL_ATseti( int property, int value );
/**
 * @brief Gets a global property value.
 *
 *    @param property Property to get.
 *    @param[out] value Value of the property.
 */
void SDL_ATgeti( int property, int *value );


/*
 * Testcase level actions.
 */
/**
 * @brief Begins a testcase.
 *
 *    @param testcase Name of the testcase to begin.
 */
void SDL_ATbegin( const char *testcase );
/**
 * @brief Checks a condition in the testcase.
 *
 * Will automatically call SDL_ATend if the condition isn't met.
 *
 *    @param condition Condition to make sure is true.
 *    @param msg Message to display for failure.
 *    @return Returns 1 if the condition isn't met.
 */
int SDL_ATassert( const char *msg, int condition );
/**
 * @brief Checks a condition in the testcase.
 *
 * Will automatically call SDL_ATend if the condition isn't met.
 *
 *    @param condition Condition to make sure is true.
 *    @param msg Message to display for failure with printf style formatting.
 *    @return Returns 1 if the condition isn't met.
 */
int SDL_ATvassert( int condition, const char *msg, ... );
/**
 * @brief Ends a testcase.
 */
void SDL_ATend (void);


/*
 * Misc functions.
 */
/**
 * @brief Prints an error.
 *
 *    @param msg printf formatted string to display.
 *    @return Number of character printed.
 */
int SDL_ATprintErr( const char *msg, ... );
/**
 * @brief Prints some text.
 *
 *    @param msg printf formatted string to display.
 *    @return Number of character printed.
 */
int SDL_ATprint( const char *msg, ... );
/**
 * @brief Prints some verbose text.
 *
 * Verbosity levels are as follows:
 *
 *  - 0 standard stdout, enabled by default
 *  - 1 additional information
 *  - 2 detailed information (spammy)
 *
 *    @param level Level of verbosity to print at.
 *    @param msg printf formatted string to display.
 *    @return Number of character printed.
 */
int SDL_ATprintVerbose( int level, const char *msg, ... );


#endif /* _SDL_AT_H */