Mercurial > sdl-ios-xcode
view src/libm/math.h @ 5053:b5b42be9333c
Fixed bug #1026
Vittorio Giovara 2010-07-16 19:09:28 PDT
i was reading SDL_renderer_gles and i noticed that every time we there
is some gl call the gl state is modified with a couple of
glEnableClientState()/glDisableClientState.
While this is completely fine for desktops systems, this is a major
performace kill on mobile devices, right where opengles is
implemented.
Normal practice in this case is to update the glstate once, keep it
always the same and disable/enable other states only in very special
occasions.
On the web there's plenty of documentation (on the top of my head
http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5
) and i personally tried this.
I modified my code and got a 10 fps boost, then modified SDL_render_gles and
shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i
got an 80% performance increase with this technique.
I have attached a dif of my changes, hope that it will be included in
mainstream.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 19 Jan 2011 23:56:16 -0800 |
parents | 67ad1c88dda0 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_stdinc.h" /* Math routines from uClibc: http://www.uclibc.org */ #ifdef HAVE_ATAN #define atan SDL_uclibc_atan #else #define atan SDL_atan #endif #ifndef HAVE_ATAN2 #define __ieee754_atan2 SDL_atan2 #endif #ifdef HAVE_COPYSIGN #define copysign SDL_uclibc_copysign #else #define copysign SDL_copysign #endif #ifdef HAVE_COS #define cos SDL_uclibc_cos #else #define cos SDL_cos #endif #ifdef HAVE_FABS #define fabs SDL_uclibc_fabs #else #define fabs SDL_fabs #endif #ifdef HAVE_FLOOR #define floor SDL_uclibc_floor #else #define floor SDL_floor #endif #ifndef HAVE_LOG #define __ieee754_log SDL_log #endif #ifndef HAVE_POW #define __ieee754_pow SDL_pow #endif #ifdef HAVE_SCALBN #define scalbn SDL_uclibc_scalbn #else #define scalbn SDL_scalbn #endif #ifdef HAVE_SIN #define sin SDL_uclibc_sin #else #define sin SDL_sin #endif #ifndef HAVE_SQRT #define __ieee754_sqrt SDL_sqrt #endif /* vi: set ts=4 sw=4 expandtab: */