Mercurial > sdl-ios-xcode
view src/video/picogui/SDL_pgevents.c @ 896:b56dc586a5ef
Date: Tue, 16 Mar 2004 12:40:33 +0000
From: Alan Swanson
Subject: [SDL] [PATCH] Linux joystick evdev axis count fix
The event device configuration under Linux does not check the returned
ioctl value when reading the axis information. This means extra
undefined axes are returned.
Note, in EV_HandleEvents, the default for case EV_ABS is to return any
axis information which is fine as we have already checked for all valid
absolute axes. No new axes should be returned after opening the device.
(Unless, of course, the evdev allows closing and reassigning a new
device while in use and I can't believe that happens.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 22:48:06 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Micah Dowty micahjd@users.sourceforge.net */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL.h" #include "SDL_sysevents.h" #include "SDL_events_c.h" #include "SDL_pgvideo.h" #include "SDL_pgevents_c.h" int PG_HandleClose(struct pgEvent *evt) { SDL_PrivateQuit(); return 1; /* Intercept the event's normal quit handling */ } int PG_HandleResize(struct pgEvent *evt) { SDL_PrivateResize(evt->e.size.w, evt->e.size.h); return 0; } int PG_HandleKey(struct pgEvent *evt) { SDL_keysym sym; memset(&sym,0,sizeof(sym)); sym.sym = evt->e.kbd.key; sym.mod = evt->e.kbd.mods; SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); return 0; } int PG_HandleChar(struct pgEvent *evt) { SDL_keysym sym; memset(&sym,0,sizeof(sym)); sym.unicode = evt->e.kbd.key; sym.mod = evt->e.kbd.mods; SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym); return 0; } int PG_HandleMouseButton(struct pgEvent *evt) { /* We need to focus the canvas when it's clicked */ if (evt->extra) { SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra; pgFocus(this->hidden->wCanvas); } SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn, evt->e.pntr.x, evt->e.pntr.y); return 0; } int PG_HandleMouseMotion(struct pgEvent *evt) { SDL_PrivateMouseMotion(evt->e.pntr.btn,0,evt->e.pntr.x, evt->e.pntr.y); return 0; } void PG_PumpEvents(_THIS) { /* Process all pending events */ pgEventPoll(); } void PG_InitOSKeymap(_THIS) { /* We need no keymap */ } void PG_InitEvents(_THIS) { /* Turn on all the mouse and keyboard triggers for our canvas, normally less important * events like mouse movement are ignored to save bandwidth. */ pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK, pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) | PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE | PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR,0); /* Start our canvas out focused, so we get keyboard input */ pgFocus(this->hidden->wCanvas); /* Set up bindings for all the above event handlers */ pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL); pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL); pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL); pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL); pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL); pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion, NULL); pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL); pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton, this); } /* end of SDL_pgevents.c ... */