Mercurial > sdl-ios-xcode
view src/audio/esd/SDL_esdaudio.c @ 896:b56dc586a5ef
Date: Tue, 16 Mar 2004 12:40:33 +0000
From: Alan Swanson
Subject: [SDL] [PATCH] Linux joystick evdev axis count fix
The event device configuration under Linux does not check the returned
ioctl value when reading the axis information. This means extra
undefined axes are returned.
Note, in EV_HandleEvents, the default for case EV_ABS is to return any
axis information which is fine as we have already checked for all valid
absolute axes. No new axes should be returned after opening the device.
(Unless, of course, the evdev allows closing and reassigning a new
device while in use and I can't believe that happens.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 16 May 2004 22:48:06 +0000 |
parents | 0c892e99b65b |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to an ESD network stream mixing buffer */ #ifdef ESD_SUPPORT #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <signal.h> #include <unistd.h> #include <esd.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_esdaudio.h" #ifdef ESD_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by ESD audio */ #define ESD_DRIVER_NAME "esd" /* Audio driver functions */ static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); static void ESD_WaitAudio(_THIS); static void ESD_PlayAudio(_THIS); static Uint8 *ESD_GetAudioBuf(_THIS); static void ESD_CloseAudio(_THIS); #ifdef ESD_DYNAMIC static const char *esd_library = ESD_DYNAMIC; static void *esd_handle = NULL; static int esd_loaded = 0; static int (*SDL_NAME(esd_open_sound))( const char *host ); static int (*SDL_NAME(esd_close))( int esd ); static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, const char *host, const char *name ); static struct { const char *name; void **func; } esd_functions[] = { { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, { "esd_close", (void **)&SDL_NAME(esd_close) }, { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, }; static void UnloadESDLibrary() { if ( esd_loaded ) { SDL_UnloadObject(esd_handle); esd_handle = NULL; esd_loaded = 0; } } static int LoadESDLibrary(void) { int i, retval = -1; esd_handle = SDL_LoadObject(esd_library); if ( esd_handle ) { esd_loaded = 1; retval = 0; for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) { *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if ( !*esd_functions[i].func ) { retval = -1; UnloadESDLibrary(); break; } } } return retval; } #else static void UnloadESDLibrary() { return; } static int LoadESDLibrary(void) { return 0; } #endif /* ESD_DYNAMIC */ /* Audio driver bootstrap functions */ static int Audio_Available(void) { int connection; int available; available = 0; if ( LoadESDLibrary() < 0 ) { return available; } connection = SDL_NAME(esd_open_sound)(NULL); if ( connection >= 0 ) { available = 1; SDL_NAME(esd_close)(connection); } UnloadESDLibrary(); return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); UnloadESDLibrary(); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadESDLibrary(); this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = ESD_OpenAudio; this->WaitAudio = ESD_WaitAudio; this->PlayAudio = ESD_PlayAudio; this->GetAudioBuf = ESD_GetAudioBuf; this->CloseAudio = ESD_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ESD_bootstrap = { ESD_DRIVER_NAME, "Enlightened Sound Daemon", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ESD_WaitAudio(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } static void ESD_PlayAudio(_THIS) { int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(audio_fd, mixbuf, mixlen); if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ( (written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); /* Set the next write frame */ next_frame += frame_ticks; /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; } } static Uint8 *ESD_GetAudioBuf(_THIS) { return(mixbuf); } static void ESD_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( audio_fd >= 0 ) { SDL_NAME(esd_close)(audio_fd); audio_fd = -1; } } /* Try to get the name of the program */ static char *get_progname(void) { char *progname = NULL; #ifdef linux FILE *fp; static char temp[BUFSIZ]; sprintf(temp, "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if ( fp != NULL ) { if ( fgets(temp, sizeof(temp)-1, fp) ) { progname = strrchr(temp, '/'); if ( progname == NULL ) { progname = temp; } else { progname = progname+1; } } fclose(fp); } #endif return(progname); } static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) { esd_format_t format; /* Convert audio spec to the ESD audio format */ format = (ESD_STREAM | ESD_PLAY); switch ( spec->format & 0xFF ) { case 8: format |= ESD_BITS8; break; case 16: format |= ESD_BITS16; break; default: SDL_SetError("Unsupported ESD audio format"); return(-1); } if ( spec->channels == 1 ) { format |= ESD_MONO; } else { format |= ESD_STEREO; } #if 0 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ #endif /* Open a connection to the ESD audio server */ audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open ESD connection"); return(-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); frame_ticks = (float)(spec->samples*1000)/spec->freq; next_frame = SDL_GetTicks()+frame_ticks; /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); } #endif /* ESD_SUPPORT */