view docs/html/sdlglattr.html @ 896:b56dc586a5ef

Date: Tue, 16 Mar 2004 12:40:33 +0000 From: Alan Swanson Subject: [SDL] [PATCH] Linux joystick evdev axis count fix The event device configuration under Linux does not check the returned ioctl value when reading the axis information. This means extra undefined axes are returned. Note, in EV_HandleEvents, the default for case EV_ABS is to return any axis information which is fine as we have already checked for all valid absolute axes. No new axes should be returned after opening the device. (Unless, of course, the evdev allows closing and reassigning a new device while in use and I can't believe that happens.)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 16 May 2004 22:48:06 +0000
parents 355632dca928
children
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>SDL_GLattr</H1
><DIV
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><H2
>Name</H2
>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
><DIV
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><H2
>Attributes</H2
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><TD
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><TT
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>SDL_GL_RED_SIZE</TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Size of the framebuffer red component, in bits</TD
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><TR
><TD
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><TT
CLASS="LITERAL"
>SDL_GL_GREEN_SIZE</TT
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><TD
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>Size of the framebuffer green component, in bits</TD
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>SDL_GL_BLUE_SIZE</TT
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>Size of the framebuffer blue component, in bits</TD
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>SDL_GL_ALPHA_SIZE</TT
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>Size of the framebuffer alpha component, in bits</TD
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><TT
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>SDL_GL_DOUBLEBUFFER</TT
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><TD
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>0 or 1, enable or disable double buffering</TD
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><TT
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>SDL_GL_BUFFER_SIZE</TT
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>Size of the framebuffer, in bits</TD
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>SDL_GL_DEPTH_SIZE</TT
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>Size of the depth buffer, in bits</TD
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>SDL_GL_STENCIL_SIZE</TT
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>Size of the stencil buffer, in bits</TD
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>SDL_GL_ACCUM_RED_SIZE</TT
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>Size of the accumulation buffer red component, in bits</TD
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><TT
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>SDL_GL_ACCUM_GREEN_SIZE</TT
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>Size of the accumulation buffer green component, in bits</TD
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><TT
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>SDL_GL_ACCUM_BLUE_SIZE</TT
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>Size of the accumulation buffer blue component, in bits</TD
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><TT
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>SDL_GL_ACCUM_ALPHA_SIZE</TT
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>Size of the accumulation buffer alpha component, in bits</TD
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>Description</H2
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>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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>SDL_GL_GetAttribute</TT
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><A
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><TT
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>SDL_GL_SetAttribute</TT
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>,
<A
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>SDL_GL_GetAttribute</TT
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