Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gamma.c @ 2482:b51ad78812d5 gsoc2008_force_feedback
Removed the linux only SDL_HAPTIC_RUMBLE (use PERIODIC instead).
Added and partially implemented CONDITION and RAMP effects.
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 01 Jul 2008 11:21:36 +0000 |
parents | 1d75c38e1e5c |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "../SDL_sysvideo.h" #include "SDL_x11video.h" static int numCmaps = 0; typedef struct { Display *display; int scrNum; Colormap colormap; XStandardColormap cmap; Visual visual; } cmapTableEntry; cmapTableEntry *cmapTable = NULL; /* To reduce the overhead as much as possible lets do as little as possible. When we do have to create a colormap keep track of it and reuse it. We're going to do this for both DirectColor and PseudoColor colormaps. */ Colormap X11_LookupColormap(Display * display, int scrNum, VisualID vid) { int i; for (i = 0; i < numCmaps; i++) { if (cmapTable[i].display == display && cmapTable[i].scrNum == scrNum && cmapTable[i].cmap.visualid == vid) { return cmapTable[i].cmap.colormap; } } return 0; } void X11_TrackColormap(Display * display, int scrNum, Colormap colormap, XStandardColormap * cmap, Visual * visual) { int i; /* search the table to find out if we already have this one. We only want one entry for each display, screen number, visualid, and colormap combination */ for (i = 0; i < numCmaps; i++) { if (cmapTable[i].display == display && cmapTable[i].scrNum == scrNum && cmapTable[i].cmap.visualid == cmap->visualid && cmapTable[i].cmap.colormap == colormap) { return; } } /* increase the table by one entry. If the table is NULL create the first entrty */ cmapTable = SDL_realloc(cmapTable, (numCmaps + 1) * sizeof(cmapTableEntry)); if (NULL == cmapTable) { SDL_SetError("Out of memory in X11_TrackColormap()"); return; } cmapTable[numCmaps].display = display; cmapTable[numCmaps].scrNum = scrNum; cmapTable[numCmaps].colormap = colormap; SDL_memcpy(&cmapTable[numCmaps].cmap, cmap, sizeof(XStandardColormap)); SDL_memcpy(&cmapTable[numCmaps].visual, visual, sizeof(Visual)); numCmaps++; } /* The problem is that you have to have at least one DirectColor colormap before you can set the gamma ramps or read the gamma ramps. If the application has created a DirectColor window then the cmapTable will have at least one colormap in it and everything is cool. If not, then we just fail */ int X11_SetDisplayGammaRamp(_THIS, Uint16 * ramp) { Display *display; Colormap colormap; XColor *colorcells; int ncolors; int i; int j; int rmax, gmax, bmax; int rmul, gmul, bmul; for (j = 0; j < numCmaps; j++) { if (cmapTable[j].visual.class == DirectColor) { display = cmapTable[j].display; colormap = cmapTable[j].colormap; ncolors = cmapTable[j].visual.map_entries; colorcells = SDL_malloc(ncolors * sizeof(XColor)); if (NULL == colorcells) { SDL_SetError("out of memory in X11_SetDisplayGammaRamp"); return -1; } rmax = cmapTable[j].cmap.red_max + 1; gmax = cmapTable[j].cmap.blue_max + 1; bmax = cmapTable[j].cmap.green_max + 1; rmul = cmapTable[j].cmap.red_mult; gmul = cmapTable[j].cmap.blue_mult; bmul = cmapTable[j].cmap.green_mult; /* build the color table pixel values */ for (i = 0; i < ncolors; i++) { Uint32 red = (rmax * i) / ncolors; Uint32 green = (gmax * i) / ncolors; Uint32 blue = (bmax * i) / ncolors; colorcells[i].pixel = (red * rmul) | (green * gmul) | (blue * bmul); colorcells[i].flags = DoRed | DoGreen | DoBlue; colorcells[i].red = ramp[(0 * 256) + i]; colorcells[i].green = ramp[(1 * 256) + i]; colorcells[i].blue = ramp[(2 * 256) + i]; } XStoreColors(display, colormap, colorcells, ncolors); XFlush(display); SDL_free(colorcells); } } return 0; } int X11_GetDisplayGammaRamp(_THIS, Uint16 * ramp) { Display *display; Colormap colormap; XColor *colorcells; int ncolors; int dc; int i; int rmax, gmax, bmax; int rmul, gmul, bmul; /* find the first DirectColor colormap and use it to get the gamma ramp */ dc = -1; for (i = 0; i < numCmaps; i++) { if (cmapTable[i].visual.class == DirectColor) { dc = i; break; } } if (dc < 0) { return -1; } /* there is at least one DirectColor colormap in the cmapTable, let's just get the entries from that colormap */ display = cmapTable[dc].display; colormap = cmapTable[dc].colormap; ncolors = cmapTable[dc].visual.map_entries; colorcells = SDL_malloc(ncolors * sizeof(XColor)); if (NULL == colorcells) { SDL_SetError("out of memory in X11_GetDisplayGammaRamp"); return -1; } rmax = cmapTable[dc].cmap.red_max + 1; gmax = cmapTable[dc].cmap.blue_max + 1; bmax = cmapTable[dc].cmap.green_max + 1; rmul = cmapTable[dc].cmap.red_mult; gmul = cmapTable[dc].cmap.blue_mult; bmul = cmapTable[dc].cmap.green_mult; /* build the color table pixel values */ for (i = 0; i < ncolors; i++) { Uint32 red = (rmax * i) / ncolors; Uint32 green = (gmax * i) / ncolors; Uint32 blue = (bmax * i) / ncolors; colorcells[i].pixel = (red * rmul) | (green * gmul) | (blue * bmul); } XQueryColors(display, colormap, colorcells, ncolors); /* prepare the values to be returned. Note that SDL assumes that gamma ramps are always 3 * 256 entries long with the red entries in the first 256 elements, the green in the second 256 elements and the blue in the last 256 elements */ for (i = 0; i < ncolors; i++) { ramp[(0 * 256) + i] = colorcells[i].red; ramp[(1 * 256) + i] = colorcells[i].green; ramp[(2 * 256) + i] = colorcells[i].blue; } SDL_free(colorcells); return 0; }