Mercurial > sdl-ios-xcode
view src/video/ps2gs/SDL_gsyuv.c @ 1558:b46bb79cc197
Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | d910939febfa |
children | 51038e80ae59 |
line wrap: on
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the Playstation 2 implementation of YUV video overlays */ #include <fcntl.h> #include <unistd.h> #include <sys/ioctl.h> #include <sys/mman.h> #include <asm/page.h> /* For definition of PAGE_SIZE */ #include "SDL_video.h" #include "SDL_gsyuv_c.h" #include "../SDL_yuvfuncs.h" /* The maximum number of 16x16 pixel block converted at once */ #define MAX_MACROBLOCKS 1024 /* 2^10 macroblocks at once */ /* The functions used to manipulate video overlays */ static struct private_yuvhwfuncs gs_yuvfuncs = { GS_LockYUVOverlay, GS_UnlockYUVOverlay, GS_DisplayYUVOverlay, GS_FreeYUVOverlay }; struct private_yuvhwdata { int ipu_fd; Uint8 *pixels; int macroblocks; int dma_len; caddr_t dma_mem; caddr_t ipu_imem; caddr_t ipu_omem; caddr_t dma_tags; unsigned long long *stretch_x1y1; unsigned long long *stretch_x2y2; struct ps2_plist plist; /* These are just so we don't have to allocate them separately */ Uint16 pitches[3]; Uint8 *planes[3]; }; static int power_of_2(int value) { int shift; for ( shift = 0; (1<<shift) < value; ++shift ) { /* Keep looking */ ; } return(shift); } SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) { SDL_Overlay *overlay; struct private_yuvhwdata *hwdata; int map_offset; unsigned long long *tags; caddr_t base; int bpp; int fbp, fbw, psm; int x, y, w, h; int pnum; struct ps2_packet *packet; struct ps2_packet tex_packet; /* We can only decode blocks of 16x16 pixels */ if ( (width & 15) || (height & 15) ) { SDL_SetError("Overlay width/height must be multiples of 16"); return(NULL); } /* Make sure the image isn't too large for a single DMA transfer */ if ( ((width/16) * (height/16)) > MAX_MACROBLOCKS ) { SDL_SetError("Overlay too large (maximum size: %d pixels)", MAX_MACROBLOCKS * 16 * 16); return(NULL); } /* Double-check the requested format. For simplicity, we'll only support planar YUV formats. */ switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: /* Supported planar YUV format */ break; default: SDL_SetError("Unsupported YUV format"); return(NULL); } /* Create the overlay structure */ overlay = (SDL_Overlay *)SDL_malloc(sizeof *overlay); if ( overlay == NULL ) { SDL_OutOfMemory(); return(NULL); } SDL_memset(overlay, 0, (sizeof *overlay)); /* Fill in the basic members */ overlay->format = format; overlay->w = width; overlay->h = height; /* Set up the YUV surface function structure */ overlay->hwfuncs = &gs_yuvfuncs; overlay->hw_overlay = 1; /* Create the pixel data */ hwdata = (struct private_yuvhwdata *)SDL_malloc(sizeof *hwdata); overlay->hwdata = hwdata; if ( hwdata == NULL ) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return(NULL); } hwdata->ipu_fd = -1; hwdata->pixels = (Uint8 *)SDL_malloc(width*height*2); if ( hwdata->pixels == NULL ) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return(NULL); } hwdata->macroblocks = (width/16) * (height/16); /* Find the pitch and offset values for the overlay */ overlay->pitches = hwdata->pitches; overlay->pixels = hwdata->planes; switch (format) { case SDL_YV12_OVERLAY: case SDL_IYUV_OVERLAY: overlay->pitches[0] = overlay->w; overlay->pitches[1] = overlay->pitches[0] / 2; overlay->pitches[2] = overlay->pitches[0] / 2; overlay->pixels[0] = hwdata->pixels; overlay->pixels[1] = overlay->pixels[0] + overlay->pitches[0] * overlay->h; overlay->pixels[2] = overlay->pixels[1] + overlay->pitches[1] * overlay->h / 2; overlay->planes = 3; break; default: /* We should never get here (caught above) */ break; } /* Theoretically we could support several concurrent decode streams queueing up on the same file descriptor, but for simplicity we'll support only one. Opening the IPU more than once will fail with EBUSY. */ hwdata->ipu_fd = open("/dev/ps2ipu", O_RDWR); if ( hwdata->ipu_fd < 0 ) { SDL_FreeYUVOverlay(overlay); SDL_SetError("Playstation 2 IPU busy"); return(NULL); } /* Allocate a DMA area for pixel conversion */ bpp = this->screen->format->BytesPerPixel; map_offset = (mapped_len + (PAGE_SIZE - 1)) & ~(PAGE_SIZE - 1); hwdata->dma_len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8) + width * height * bpp + hwdata->macroblocks * (16 * sizeof(long long)) + 12 * sizeof(long long); hwdata->dma_mem = mmap(0, hwdata->dma_len, PROT_READ|PROT_WRITE, MAP_SHARED, memory_fd, map_offset); if ( hwdata->dma_mem == MAP_FAILED ) { hwdata->ipu_imem = (caddr_t)0; SDL_FreeYUVOverlay(overlay); SDL_SetError("Unable to map %d bytes for DMA", hwdata->dma_len); return(NULL); } hwdata->ipu_imem = hwdata->dma_mem; hwdata->ipu_omem = hwdata->ipu_imem + hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); hwdata->dma_tags = hwdata->ipu_omem + width * height * bpp; /* Allocate memory for the DMA packets */ hwdata->plist.num = hwdata->macroblocks * 4 + 1; hwdata->plist.packet = (struct ps2_packet *)SDL_malloc( hwdata->plist.num*sizeof(struct ps2_packet)); if ( ! hwdata->plist.packet ) { SDL_FreeYUVOverlay(overlay); SDL_OutOfMemory(); return(NULL); } pnum = 0; packet = hwdata->plist.packet; /* Set up the tags to send the image to the screen */ tags = (unsigned long long *)hwdata->dma_tags; base = hwdata->ipu_omem; fbp = screen_image.fbp; fbw = screen_image.fbw; psm = screen_image.psm; y = screen_image.y + screen_image.h; /* Offscreen video memory */ for ( h=height/16; h; --h ) { x = 0; /* Visible video memory */ for ( w=width/16; w; --w ) { /* The head tag */ packet[pnum].ptr = &tags[0]; packet[pnum].len = 10 * sizeof(*tags); ++pnum; tags[0] = 4 | (1LL << 60); /* GIFtag */ tags[1] = 0x0e; /* A+D */ tags[2] = ((unsigned long long)fbp << 32) | ((unsigned long long)fbw << 48) | ((unsigned long long)psm << 56); tags[3] = PS2_GS_BITBLTBUF; tags[4] = ((unsigned long long)x << 32) | ((unsigned long long)y << 48); tags[5] = PS2_GS_TRXPOS; tags[6] = (unsigned long long)16 | ((unsigned long long)16 << 32); tags[7] = PS2_GS_TRXREG; tags[8] = 0; tags[9] = PS2_GS_TRXDIR; /* Now the actual image data */ packet[pnum].ptr = &tags[10]; packet[pnum].len = 2 * sizeof(*tags); ++pnum; tags[10] = ((16*16*bpp) >> 4) | (2LL << 58); tags[11] = 0; packet[pnum].ptr = (void *)base; packet[pnum].len = 16 * 16 * bpp; ++pnum; packet[pnum].ptr = &tags[12]; packet[pnum].len = 2 * sizeof(*tags); ++pnum; tags[12] = (0 >> 4) | (1 << 15) | (2LL << 58); tags[13] = 0; tags += 16; base += 16 * 16 * bpp; x += 16; } y += 16; } /* Set up the texture memory area for the video */ tex_packet.ptr = tags; tex_packet.len = 8 * sizeof(*tags); tags[0] = 3 | (1LL << 60); /* GIFtag */ tags[1] = 0x0e; /* A+D */ tags[2] = ((screen_image.y + screen_image.h) * screen_image.w) / 64 + ((unsigned long long)fbw << 14) + ((unsigned long long)psm << 20) + ((unsigned long long)power_of_2(width) << 26) + ((unsigned long long)power_of_2(height) << 30) + ((unsigned long long)1 << 34) + ((unsigned long long)1 << 35); tags[3] = PS2_GS_TEX0_1; tags[4] = (1 << 5) + (1 << 6); tags[5] = PS2_GS_TEX1_1; tags[6] = 0; tags[7] = PS2_GS_TEXFLUSH; ioctl(console_fd, PS2IOC_SEND, &tex_packet); /* Set up the tags for scaling the image */ packet[pnum].ptr = tags; packet[pnum].len = 12 * sizeof(*tags); ++pnum; tags[0] = 5 | (1LL << 60); /* GIFtag */ tags[1] = 0x0e; /* A+D */ tags[2] = 6 + (1 << 4) + (1 << 8); tags[3] = PS2_GS_PRIM; tags[4] = ((unsigned long long)0 * 16) + (((unsigned long long)0 * 16) << 16); tags[5] = PS2_GS_UV; tags[6] = 0; /* X1, Y1 */ tags[7] = PS2_GS_XYZ2; hwdata->stretch_x1y1 = &tags[6]; tags[8] = ((unsigned long long)overlay->w * 16) + (((unsigned long long)overlay->h * 16) << 16); tags[9] = PS2_GS_UV; tags[10] = 0; /* X2, Y2 */ tags[11] = PS2_GS_XYZ2; hwdata->stretch_x2y2 = &tags[10]; /* We're all done.. */ return(overlay); } int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay) { return(0); } void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) { return; } int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) { struct private_yuvhwdata *hwdata; __u32 cmd; struct ps2_packet packet; int h, w, i; Uint32 *lum, *Cr, *Cb; int lum_pitch; int crb_pitch; Uint32 *lum_src, *Cr_src, *Cb_src; Uint32 *src, *dst; unsigned int x, y; SDL_Surface *screen; /* Find out where the various portions of the image are */ hwdata = overlay->hwdata; switch (overlay->format) { case SDL_YV12_OVERLAY: lum = (Uint32 *)overlay->pixels[0]; Cr = (Uint32 *)overlay->pixels[1]; Cb = (Uint32 *)overlay->pixels[2]; break; case SDL_IYUV_OVERLAY: lum = (Uint32 *)overlay->pixels[0]; Cr = (Uint32 *)overlay->pixels[2]; Cb = (Uint32 *)overlay->pixels[1]; default: SDL_SetError("Unsupported YUV format in blit (?)"); return(-1); } dst = (Uint32 *)hwdata->ipu_imem; lum_pitch = overlay->w/4; crb_pitch = (overlay->w/2)/4; /* Copy blocks of 16x16 pixels to the DMA area */ for ( h=overlay->h/16; h; --h ) { lum_src = lum; Cr_src = Cr; Cb_src = Cb; for ( w=overlay->w/16; w; --w ) { src = lum_src; for ( i=0; i<16; ++i ) { dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; dst[3] = src[3]; src += lum_pitch; dst += 4; } src = Cb_src; for ( i=0; i<8; ++i ) { dst[0] = src[0]; dst[1] = src[1]; src += crb_pitch; dst += 2; } src = Cr_src; for ( i=0; i<8; ++i ) { dst[0] = src[0]; dst[1] = src[1]; src += crb_pitch; dst += 2; } lum_src += 16 / 4; Cb_src += 8 / 4; Cr_src += 8 / 4; } lum += lum_pitch * 16; Cr += crb_pitch * 8; Cb += crb_pitch * 8; } /* Send the macroblock data to the IPU */ #ifdef DEBUG_YUV fprintf(stderr, "Sending data to IPU..\n"); #endif packet.ptr = hwdata->ipu_imem; packet.len = hwdata->macroblocks * (16 * 16 + 8 * 8 + 8 * 8); ioctl(hwdata->ipu_fd, PS2IOC_SENDA, &packet); /* Trigger the DMA to the IPU for conversion */ #ifdef DEBUG_YUV fprintf(stderr, "Trigging conversion command\n"); #endif cmd = (7 << 28) + hwdata->macroblocks; if ( screen_image.psm == PS2_GS_PSMCT16 ) { cmd += (1 << 27) + /* Output RGB 555 */ (1 << 26); /* Dither output */ } ioctl(hwdata->ipu_fd, PS2IOC_SIPUCMD, &cmd); /* Retrieve the converted image from the IPU */ #ifdef DEBUG_YUV fprintf(stderr, "Retrieving data from IPU..\n"); #endif packet.ptr = hwdata->ipu_omem; packet.len = overlay->w * overlay->h * this->screen->format->BytesPerPixel; ioctl(hwdata->ipu_fd, PS2IOC_RECV, &packet); #ifdef DEBUG_YUV fprintf(stderr, "Copying image to screen..\n"); #endif /* Wait for previous DMA to complete */ ioctl(console_fd, PS2IOC_SENDQCT, 1); /* Send the current image to the screen and scale it */ screen = this->screen; x = (unsigned int)dstrect->x; y = (unsigned int)dstrect->y; if ( screen->offset ) { x += (screen->offset % screen->pitch) / screen->format->BytesPerPixel; y += (screen->offset / screen->pitch); } y += screen_image.y; *hwdata->stretch_x1y1 = (x * 16) + ((y * 16) << 16); x += (unsigned int)dstrect->w; y += (unsigned int)dstrect->h; *hwdata->stretch_x2y2 = (x * 16) + ((y * 16) << 16); return ioctl(console_fd, PS2IOC_SENDL, &hwdata->plist); } void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) { struct private_yuvhwdata *hwdata; hwdata = overlay->hwdata; if ( hwdata ) { if ( hwdata->ipu_fd >= 0 ) { close(hwdata->ipu_fd); } if ( hwdata->dma_mem ) { munmap(hwdata->dma_mem, hwdata->dma_len); } if ( hwdata->plist.packet ) { SDL_free(hwdata->plist.packet); } if ( hwdata->pixels ) { SDL_free(hwdata->pixels); } SDL_free(hwdata); } }