Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macmouse.c @ 1558:b46bb79cc197
Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(__APPLE__) && defined(__MACH__) #include <Carbon/Carbon.h> #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) #include <Carbon.h> #else #include <Quickdraw.h> #endif /* Routines that are not supported by the Carbon API... */ #if !TARGET_API_MAC_CARBON #include <CursorDevices.h> #endif #include "SDL_mouse.h" #include "SDL_macmouse_c.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { Cursor curs; }; void Mac_FreeWMCursor(_THIS, WMcursor *cursor) { SDL_free(cursor); } WMcursor *Mac_CreateWMCursor(_THIS, Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y) { WMcursor *cursor; int row, bytes; /* Allocate the cursor memory */ cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor)); if ( cursor == NULL ) { SDL_OutOfMemory(); return(NULL); } SDL_memset(cursor, 0, sizeof(*cursor)); if (w > 16) w = 16; if (h > 16) h = 16; bytes = (w+7)/8; for ( row=0; row<h; ++row ) { SDL_memcpy(&cursor->curs.data[row], data, bytes); data += bytes; } for ( row=0; row<h; ++row ) { SDL_memcpy(&cursor->curs.mask[row], mask, bytes); mask += bytes; } cursor->curs.hotSpot.h = hot_x; cursor->curs.hotSpot.v = hot_y; /* That was easy. :) */ return(cursor); } int Mac_cursor_showing = 1; int Mac_ShowWMCursor(_THIS, WMcursor *cursor) { if ( cursor == NULL ) { if ( Mac_cursor_showing ) { HideCursor(); Mac_cursor_showing = 0; } } else { SetCursor(&cursor->curs); if ( ! Mac_cursor_showing ) { ShowCursor(); Mac_cursor_showing = 1; } } return(1); } void Mac_WarpWMCursor(_THIS, Uint16 x, Uint16 y) { #if !TARGET_API_MAC_CARBON CursorDevice *cursordevice; cursordevice = nil; CursorDeviceNextDevice(&cursordevice); if ( cursordevice != nil ) { WindowPtr saveport; Point where; GetPort(&saveport); SetPort(SDL_Window); where.h = x; where.v = y; LocalToGlobal(&where); SetPort(saveport); CursorDeviceMoveTo(cursordevice, where.h, where.v); } #endif /* !TARGET_API_MAC_CARBON */ }