Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_ataridevmouse.c @ 1558:b46bb79cc197
Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | 2405517b5eab |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* MiNT /dev/mouse driver Patrice Mandin */ #include <fcntl.h> #include <unistd.h> #include "../../events/SDL_events_c.h" #include "SDL_ataridevmouse_c.h" /* Defines */ #define DEVICE_NAME "/dev/mouse" /* Local variables */ static int handle = -1; static int mouseb, prev_mouseb; /* Functions */ int SDL_AtariDevMouse_Open(void) { int r; const char *mousedev; /* TODO: Fix the MiNT device driver, that locks mouse for other applications, so this is disabled till fixed */ return 0; /* First, try SDL_MOUSEDEV device */ mousedev = SDL_getenv("SDL_MOUSEDEV"); if (!mousedev) { handle = open(mousedev, 0); } /* Failed, try default device */ if (handle<0) { handle = open(DEVICE_NAME, 0); } if (handle<0) { handle = -1; return 0; } /* Set non blocking mode */ r = fcntl(handle, F_GETFL, 0); if (r<0) { close(handle); handle = -1; return 0; } r |= O_NDELAY; r = fcntl(handle, F_SETFL, r); if (r<0) { close(handle); handle = -1; return 0; } prev_mouseb = 7; return 1; } void SDL_AtariDevMouse_Close(void) { if (handle>0) { close(handle); handle = -1; } } static int atari_GetButton(int button) { switch(button) { case 0: return SDL_BUTTON_RIGHT; case 1: return SDL_BUTTON_MIDDLE; default: break; } return SDL_BUTTON_LEFT; } void SDL_AtariDevMouse_PostMouseEvents(_THIS, SDL_bool buttonEvents) { unsigned char buffer[3]; int mousex, mousey; if (handle<0) { return; } mousex = mousey = 0; while (read(handle, buffer, sizeof(buffer))==sizeof(buffer)) { mouseb = buffer[0] & 7; mousex += (char) buffer[1]; mousey += (char) buffer[2]; /* Mouse button events */ if (buttonEvents && (mouseb != prev_mouseb)) { int i; for (i=0;i<3;i++) { int curbutton, prevbutton; curbutton = mouseb & (1<<i); prevbutton = prev_mouseb & (1<<i); if (curbutton && !prevbutton) { SDL_PrivateMouseButton(SDL_RELEASED, atari_GetButton(i), 0, 0); } if (!curbutton && prevbutton) { SDL_PrivateMouseButton(SDL_PRESSED, atari_GetButton(i), 0, 0); } } prev_mouseb = mouseb; } } /* Mouse motion event */ if (mousex || mousey) { SDL_PrivateMouseMotion(0, 1, mousex, -mousey); } }