Mercurial > sdl-ios-xcode
view src/joystick/beos/SDL_bejoystick.cc @ 1558:b46bb79cc197
Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | 376665398b25 |
children | 92947e3a18db |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the system specific header for the SDL joystick API */ #include <be/support/String.h> #include <be/device/Joystick.h> extern "C" { #include "SDL_joystick.h" #include "../SDL_sysjoystick.h" #include "../SDL_joystick_c.h" /* The maximum number of joysticks we'll detect */ #define MAX_JOYSTICKS 16 /* A list of available joysticks */ static char *SDL_joyport[MAX_JOYSTICKS]; static char *SDL_joyname[MAX_JOYSTICKS]; /* The private structure used to keep track of a joystick */ struct joystick_hwdata { BJoystick *stick; uint8 *new_hats; int16 *new_axes; }; /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { BJoystick joystick; int numjoysticks; int i; int32 nports; char name[B_OS_NAME_LENGTH]; /* Search for attached joysticks */ nports = joystick.CountDevices(); numjoysticks = 0; SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport)); SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname)); for ( i=0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i ) { if ( joystick.GetDeviceName(i, name) == B_OK ) { if ( joystick.Open(name) != B_ERROR ) { BString stick_name; joystick.GetControllerName(&stick_name); SDL_joyport[numjoysticks] = strdup(name); SDL_joyname[numjoysticks] = strdup(stick_name.String()); numjoysticks++; joystick.Close(); } } } return(numjoysticks); } /* Function to get the device-dependent name of a joystick */ const char *SDL_SYS_JoystickName(int index) { return SDL_joyname[index]; } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick *joystick) { BJoystick *stick; /* Create the joystick data structure */ joystick->hwdata = (struct joystick_hwdata *) SDL_malloc(sizeof(*joystick->hwdata)); if ( joystick->hwdata == NULL ) { SDL_OutOfMemory(); return(-1); } SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata)); stick = new BJoystick; joystick->hwdata->stick = stick; /* Open the requested joystick for use */ if ( stick->Open(SDL_joyport[joystick->index]) == B_ERROR ) { SDL_SetError("Unable to open joystick"); SDL_SYS_JoystickClose(joystick); return(-1); } /* Set the joystick to calibrated mode */ stick->EnableCalibration(); /* Get the number of buttons, hats, and axes on the joystick */ joystick->nbuttons = stick->CountButtons(); joystick->naxes = stick->CountAxes(); joystick->nhats = stick->CountHats(); joystick->hwdata->new_axes = (int16 *) SDL_malloc(joystick->naxes*sizeof(int16)); joystick->hwdata->new_hats = (uint8 *) SDL_malloc(joystick->nhats*sizeof(uint8)); if ( ! joystick->hwdata->new_hats || ! joystick->hwdata->new_axes ) { SDL_OutOfMemory(); SDL_SYS_JoystickClose(joystick); return(-1); } /* We're done! */ return(0); } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick) { static const Uint8 hat_map[9] = { SDL_HAT_CENTERED, SDL_HAT_UP, SDL_HAT_RIGHTUP, SDL_HAT_RIGHT, SDL_HAT_RIGHTDOWN, SDL_HAT_DOWN, SDL_HAT_LEFTDOWN, SDL_HAT_LEFT, SDL_HAT_LEFTUP }; const int JITTER = (32768/10); /* 10% jitter threshold (ok?) */ BJoystick *stick; int i, change; int16 *axes; uint8 *hats; uint32 buttons; /* Set up data pointers */ stick = joystick->hwdata->stick; axes = joystick->hwdata->new_axes; hats = joystick->hwdata->new_hats; /* Get the new joystick state */ stick->Update(); stick->GetAxisValues(axes); stick->GetHatValues(hats); buttons = stick->ButtonValues(); /* Generate axis motion events */ for ( i=0; i<joystick->naxes; ++i ) { change = ((int32)axes[i] - joystick->axes[i]); if ( (change > JITTER) || (change < -JITTER) ) { SDL_PrivateJoystickAxis(joystick, i, axes[i]); } } /* Generate hat change events */ for ( i=0; i<joystick->nhats; ++i ) { if ( hats[i] != joystick->hats[i] ) { SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]); } } /* Generate button events */ for ( i=0; i<joystick->nbuttons; ++i ) { if ( (buttons&0x01) != joystick->buttons[i] ) { SDL_PrivateJoystickButton(joystick, i, (buttons&0x01)); } buttons >>= 1; } } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick *joystick) { if ( joystick->hwdata ) { joystick->hwdata->stick->Close(); delete joystick->hwdata->stick; if ( joystick->hwdata->new_hats ) { SDL_free(joystick->hwdata->new_hats); } if ( joystick->hwdata->new_axes ) { SDL_free(joystick->hwdata->new_axes); } SDL_free(joystick->hwdata); joystick->hwdata = NULL; } } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { int i; for ( i=0; SDL_joyport[i]; ++i ) { SDL_free(SDL_joyport[i]); } SDL_joyport[0] = NULL; for ( i=0; SDL_joyname[i]; ++i ) { SDL_free(SDL_joyname[i]); } SDL_joyname[0] = NULL; } }; // extern "C"