view include/SDL_loadso.h @ 1558:b46bb79cc197

Fixed bug #113: Date: Sat, 16 Apr 2005 08:39:22 +1000 From: "Eric Mangold" Subject: [SDL] Window manager does not show SDL window titles Hello, I have an issue with SDL-using applications and the sawfish window manager. The problem is that SDL windows do not show the window caption. My gnome panel *does* show the window name, but the actual sawfish window frame shows no caption at all. All other non-SDL applications that I use work fine. I tried a couple other window managers, and they *were* able to show the SDL window captions correctly. Though there many be other WMs that can't. I believe the problem is that SDL is using the UTF8_STRING type for the window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are supposed to set to a TEXT type, usually STRING (ISO 8859-1). The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to store the UTF8_STRING versions of the window title and icon name. You can see the properties I refer to with a command like this: xprop|grep -e "WM.*NAME" Please note the freedesktop.org standard: http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954 This page talks a little bit about the history of these properties. Just search down the page for "WM_NAME". http://www.cl.cam.ac.uk/~mgk25/unicode.html Please let me know if I can be of any assistance in resolving this issue. Thanks, Eric Mangold
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Mar 2006 07:31:36 +0000
parents c71e05b4dc2e
children 782fd950bd46 c121d94672cb a1b03ba2fcd0
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines                           */

/* Some things to keep in mind:                                        
   - These functions only work on C function names.  Other languages may
     have name mangling and intrinsic language support that varies from
     compiler to compiler.
   - Make sure you declare your function pointers with the same calling
     convention as the actual library function.  Your code will crash
     mysteriously if you do not do this.
   - Avoid namespace collisions.  If you load a symbol from the library,
     it is not defined whether or not it goes into the global symbol
     namespace for the application.  If it does and it conflicts with
     symbols in your code or other shared libraries, you will not get
     the results you expect. :)
*/


#ifndef _SDL_loadso_h
#define _SDL_loadso_h

#include "SDL_stdinc.h"
#include "SDL_error.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif

/* This function dynamically loads a shared object and returns a pointer
 * to the object handle (or NULL if there was an error).
 * The 'sofile' parameter is a system dependent name of the object file.
 */
extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);

/* Given an object handle, this function looks up the address of the
 * named function in the shared object and returns it.  This address
 * is no longer valid after calling SDL_UnloadObject().
 */
extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);

/* Unload a shared object from memory */
extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);

/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"

#endif /* _SDL_loadso_h */