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view docs/html/sdlsetpalette.html @ 1558:b46bb79cc197
Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetPalette</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SetColors" HREF="sdlsetcolors.html"><LINK REL="NEXT" TITLE="SDL_SetGamma" HREF="sdlsetgamma.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsetcolors.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetgamma.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETPALETTE" ></A >SDL_SetPalette</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1517" ></A ><H2 >Name</H2 >SDL_SetPalette -- Sets the colors in the palette of an 8-bit surface.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1520" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1521" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetPalette</B ></CODE >(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1527" ></A ><H2 >Description</H2 ><P >Sets a portion of the palette for the given 8-bit surface.</P ><P >Palettized (8-bit) screen surfaces with the <TT CLASS="LITERAL" >SDL_HWPALETTE</TT > flag have two palettes, a logical palette that is used for mapping blits to/from the surface and a physical palette (that determines how the hardware will map the colors to the display). <A HREF="sdlblitsurface.html" >SDL_BlitSurface</A > always uses the logical palette when blitting surfaces (if it has to convert between surface pixel formats). Because of this, it is often useful to modify only one or the other palette to achieve various special color effects (e.g., screen fading, color flashes, screen dimming).</P ><P >This function can modify either the logical or physical palette by specifing <TT CLASS="LITERAL" >SDL_LOGPAL</TT > or <TT CLASS="LITERAL" >SDL_PHYSPAL</TT >the in the <TT CLASS="PARAMETER" ><I >flags</I ></TT > parameter.</P ><P >When <TT CLASS="PARAMETER" ><I >surface</I ></TT > is the surface associated with the current display, the display colormap will be updated with the requested colors. If <TT CLASS="LITERAL" >SDL_HWPALETTE</TT > was set in <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A > flags, <TT CLASS="FUNCTION" >SDL_SetPalette</TT > will always return <SPAN CLASS="RETURNVALUE" >1</SPAN >, and the palette is guaranteed to be set the way you desire, even if the window colormap has to be warped or run under emulation.</P ><P >The color components of a <A HREF="sdlcolor.html" ><SPAN CLASS="STRUCTNAME" >SDL_Color</SPAN ></A > structure are 8-bits in size, giving you a total of 256<SUP >3</SUP >=16777216 colors.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1547" ></A ><H2 >Return Value</H2 ><P >If <TT CLASS="PARAMETER" ><I >surface</I ></TT > is not a palettized surface, this function does nothing, returning <SPAN CLASS="RETURNVALUE" >0</SPAN >. If all of the colors were set as passed to <TT CLASS="FUNCTION" >SDL_SetPalette</TT >, it will return <SPAN CLASS="RETURNVALUE" >1</SPAN >. If not all the color entries were set exactly as given, it will return <SPAN CLASS="RETURNVALUE" >0</SPAN >, and you should look at the surface palette to determine the actual color palette.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1555" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" > /* Create a display surface with a grayscale palette */ SDL_Surface *screen; SDL_Color colors[256]; int i; . . . /* Fill colors with color information */ for(i=0;i<256;i++){ colors[i].r=i; colors[i].g=i; colors[i].b=i; } /* Create display */ screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE); if(!screen){ printf("Couldn't set video mode: %s\n", SDL_GetError()); exit(-1); } /* Set palette */ SDL_SetPalette(screen, SDL_LOGPAL|SDL_PHYSPAL, colors, 0, 256); . . . .</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1558" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetcolors.html" >SDL_SetColors</A >, <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A >, <A HREF="sdlsurface.html" >SDL_Surface</A >, <A HREF="sdlcolor.html" >SDL_Color</A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsetcolors.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetgamma.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SetColors</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetGamma</TD ></TR ></TABLE ></DIV ></BODY ></HTML >