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Fixed bug #113:
Date: Sat, 16 Apr 2005 08:39:22 +1000
From: "Eric Mangold"
Subject: [SDL] Window manager does not show SDL window titles
Hello,
I have an issue with SDL-using applications and the sawfish window manager.
The problem is that SDL windows do not show the window caption. My gnome
panel *does* show the window name, but the actual sawfish window frame
shows no caption at all. All other non-SDL applications that I use work
fine.
I tried a couple other window managers, and they *were* able to show the
SDL window captions correctly. Though there many be other WMs that can't.
I believe the problem is that SDL is using the UTF8_STRING type for the
window's WM_NAME and WM_ICON properties. In fact, WM_NAME and WM_ICON are
supposed to set to a TEXT type, usually STRING (ISO 8859-1).
The property names _NET_WM_NAME and _NET_WM_ICON_NAME should be used to
store the UTF8_STRING versions of the window title and icon name.
You can see the properties I refer to with a command like this:
xprop|grep -e "WM.*NAME"
Please note the freedesktop.org standard:
http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2506954
This page talks a little bit about the history of these properties. Just
search down the page for "WM_NAME".
http://www.cl.cam.ac.uk/~mgk25/unicode.html
Please let me know if I can be of any assistance in resolving this issue.
Thanks,
Eric Mangold
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Mar 2006 07:31:36 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Audio</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickClose" HREF="sdljoystickclose.html"><LINK REL="NEXT" TITLE="SDL_AudioSpec" HREF="sdlaudiospec.html"><META NAME="KEYWORD" CONTENT="audio"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickclose.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlaudiospec.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="AUDIO" ></A >Chapter 10. Audio</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="sdlaudiospec.html" >SDL_AudioSpec</A > -- Audio Specification Structure</DT ><DT ><A HREF="sdlopenaudio.html" >SDL_OpenAudio</A > -- Opens the audio device with the desired parameters.</DT ><DT ><A HREF="sdlpauseaudio.html" >SDL_PauseAudio</A > -- Pauses and unpauses the audio callback processing</DT ><DT ><A HREF="sdlgetaudiostatus.html" >SDL_GetAudioStatus</A > -- Get the current audio state</DT ><DT ><A HREF="sdlloadwav.html" >SDL_LoadWAV</A > -- Load a WAVE file</DT ><DT ><A HREF="sdlfreewav.html" >SDL_FreeWAV</A > -- Frees previously opened WAV data</DT ><DT ><A HREF="sdlaudiocvt.html" >SDL_AudioCVT</A > -- Audio Conversion Structure</DT ><DT ><A HREF="sdlbuildaudiocvt.html" >SDL_BuildAudioCVT</A > -- Initializes a SDL_AudioCVT structure for conversion</DT ><DT ><A HREF="sdlconvertaudio.html" >SDL_ConvertAudio</A > -- Convert audio data to a desired audio format.</DT ><DT ><A HREF="sdlmixaudio.html" >SDL_MixAudio</A > -- Mix audio data</DT ><DT ><A HREF="sdllockaudio.html" >SDL_LockAudio</A > -- Lock out the callback function</DT ><DT ><A HREF="sdlunlockaudio.html" >SDL_UnlockAudio</A > -- Unlock the callback function</DT ><DT ><A HREF="sdlcloseaudio.html" >SDL_CloseAudio</A > -- Shuts down audio processing and closes the audio device.</DT ></DL ></DIV ><P >Sound on the computer is translated from waves that you hear into a series of values, or samples, each representing the amplitude of the wave. When these samples are sent in a stream to a sound card, an approximation of the original wave can be recreated. The more bits used to represent the amplitude, and the greater frequency these samples are gathered, the closer the approximated sound is to the original, and the better the quality of sound.</P ><P >This library supports both 8 and 16 bit signed and unsigned sound samples, at frequencies ranging from 11025 Hz to 44100 Hz, depending on the underlying hardware. If the hardware doesn't support the desired audio format or frequency, it can be emulated if desired (See <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio()</TT ></A >)</P ><P >A commonly supported audio format is 16 bits per sample at 22050 Hz.</P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickclose.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlaudiospec.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickClose</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_AudioSpec</TD ></TR ></TABLE ></DIV ></BODY ></HTML >