Mercurial > sdl-ios-xcode
view src/video/ggi/SDL_ggivideo.h @ 1861:b42823412c3b
Fixed bug #232
------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 20 Jun 2006 03:52:41 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_ggivideo_h #define _SDL_ggivideo_h #include <ggi/ggi.h> #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #define _THIS SDL_VideoDevice *this /* Private display data */ struct SDL_PrivateVideoData { ggi_visual_t *ggivis; }; extern ggi_visual_t VIS; /* FIXME: use the private data struct */ extern int SDL_OpenKeyboard(void); extern void SDL_CloseKeyboard(void); extern int SDL_OpenMouse(void); extern void SDL_CloseMouse(void); #endif /* _SDL_ggivideo_h */