Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetVideoInfo.3 @ 1861:b42823412c3b
Fixed bug #232
------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] -------
See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is
written that you need to use RTLD_GLOBAL, since, otherwise, nested open of
dynamic libraries doesn't work. However, This is necassary in this case, since
libGL opens the hardware-specific driver/library. I hope this helps you.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 20 Jun 2006 03:52:41 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetVideoInfo" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetVideoInfo\- returns a pointer to information about the video hardware .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_VideoInfo *\fBSDL_GetVideoInfo\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function returns a read-only pointer to \fIinformation\fR about the video hardware\&. If this is called before \fISDL_SetVideoMode\fR, the \fBvfmt\fR member of the returned structure will contain the pixel format of the "best" video mode\&. .SH "SEE ALSO" .PP \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_VideoInfo\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01