view docs/man3/SDL_GetRelativeMouseState.3 @ 1861:b42823412c3b

Fixed bug #232 ------- Comment #2 From Matthias Geissert 2006-05-24 07:54 [reply] ------- See http://dri.sourceforge.net/doc/DRIuserguide.html, section 11.5. There is written that you need to use RTLD_GLOBAL, since, otherwise, nested open of dynamic libraries doesn't work. However, This is necassary in this case, since libGL opens the hardware-specific driver/library. I hope this helps you.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 20 Jun 2006 03:52:41 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GetRelativeMouseState\- Retrieve the current state of the mouse
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR);
.SH "DESCRIPTION"
.PP
The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GetMouseState\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59