Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitview.h @ 4804:b33752266d8f
Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Sun, 18 Jul 2010 23:51:47 -0400 |
parents | f7b03b6838cb |
children | 3e69e077cb95 b15e7017409b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #import <UIKit/UIKit.h> #include "SDL_stdinc.h" #include "SDL_mouse.h" #include "SDL_mouse_c.h" #include "SDL_events.h" #if SDL_IPHONE_MULTIPLE_MICE #define MAX_SIMULTANEOUS_TOUCHES 5 #else #define MAX_SIMULTANEOUS_TOUCHES 1 #endif /* *INDENT-OFF* */ #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES]; #if SDL_IPHONE_KEYBOARD UITextField *textField; BOOL keyboardVisible; #endif } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; #if SDL_IPHONE_KEYBOARD - (void)showKeyboard; - (void)hideKeyboard; - (void)initializeKeyboard; @property (readonly) BOOL keyboardVisible; #endif @end /* *INDENT-ON* */