view src/video/directfb/SDL_DirectFB_WM.c @ 4804:b33752266d8f

Boxed up the rendering loop and turned it into a redraw/update function. This makes things way more responsive, usable again.
author Eli Gottlieb <eligottlieb@gmail.com>
date Sun, 18 Jul 2010 23:51:47 -0400
parents f7b03b6838cb
children 25b9cd8bdc30
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

//#include "SDL_syswm.h"
//#include "../SDL_sysvideo.h"
//#include "../../events/SDL_keyboard_c.h"

#include "SDL_DirectFB_video.h"

#define COLOR_EXPAND(col) col.r, col.g, col.b, col.a

static DFB_Theme theme_std = {
    4, 4, 8, 8,
    {255, 200, 200, 200},
    24,
    {255, 0, 0, 255},
    16,
    {255, 255, 255, 255},
    "/usr/share/fonts/truetype/freefont/FreeSans.ttf",
    {255, 255, 0, 0},
    {255, 255, 255, 0},
};

static DFB_Theme theme_none = {
    0, 0, 0, 0,
    {0, 0, 0, 0},
    0,
    {0, 0, 0, 0},
    0,
    {0, 0, 0, 0},
    NULL
};

static void
DrTriangle(IDirectFBSurface * s, int down, int x, int y, int w)
{
    int x1, x2, x3;
    int y1, y2, y3;

    if (down) {
        x1 = x + w / 2;
        x2 = x;
        x3 = x + w;
        y1 = y + w;
        y2 = y;
        y3 = y;
    } else {
        x1 = x + w / 2;
        x2 = x;
        x3 = x + w;
        y1 = y;
        y2 = y + w;
        y3 = y + w;
    }
    s->FillTriangle(s, x1, y1, x2, y2, x3, y3);
}

static void
DrCaption(IDirectFBSurface * s, int x, int y, char *text)
{
    DFBSurfaceTextFlags flags;

    flags = DSTF_CENTER | DSTF_TOP;

    s->DrawString(s, text, -1, x, y, flags);
}

void
DirectFB_WM_RedrawLayout(SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    IDirectFBSurface *s = windata->window_surface;
    DFB_Theme *t = &windata->theme;
    int i;
    int d = (t->caption_size - t->font_size) / 2;
    int x, y, w;


    if (!windata->is_managed || (window->flags & SDL_WINDOW_FULLSCREEN))
        return;

    //s->SetDrawingFlags(s, DSDRAW_BLEND);
    s->SetColor(s, COLOR_EXPAND(t->frame_color));
    /* top */
    for (i = 0; i < t->top_size; i++)
        s->DrawLine(s, 0, i, windata->size.w, i);
    /* bottom */
    for (i = windata->size.h - t->bottom_size; i < windata->size.h; i++)
        s->DrawLine(s, 0, i, windata->size.w, i);
    /* left */
    for (i = 0; i < t->left_size; i++)
        s->DrawLine(s, i, 0, i, windata->size.h);
    /* right */
    for (i = windata->size.w - t->right_size; i < windata->size.w; i++)
        s->DrawLine(s, i, 0, i, windata->size.h);
    /* Caption */
    s->SetColor(s, COLOR_EXPAND(t->caption_color));
    s->FillRectangle(s, t->left_size, t->top_size, windata->client.w,
                     t->caption_size);
    /* Close Button */
    w = t->caption_size;
    x = windata->size.w - t->right_size - w + d;
    y = t->top_size + d;
    s->SetColor(s, COLOR_EXPAND(t->close_color));
    DrTriangle(s, 1, x, y, w - 2 * d);
    /* Max Button */
    s->SetColor(s, COLOR_EXPAND(t->max_color));
    DrTriangle(s, window->flags & SDL_WINDOW_MAXIMIZED ? 1 : 0, x - w,
               y, w - 2 * d);

    /* Caption */
    if (window->title) {
        s->SetColor(s, COLOR_EXPAND(t->font_color));
        DrCaption(s, (x - w) / 2, t->top_size + d, window->title);
    }
    /* Icon */
    if (windata->icon) {
        DFBRectangle dr;

        dr.x = t->left_size + d;
        dr.y = t->top_size + d;
        dr.w = w - 2 * d;
        dr.h = w - 2 * d;
        s->SetBlittingFlags(s, DSBLIT_BLEND_ALPHACHANNEL);

        s->StretchBlit(s, windata->icon, NULL, &dr);
    }
    windata->wm_needs_redraw = 0;
}

DFBResult
DirectFB_WM_GetClientSize(_THIS, SDL_Window * window, int *cw, int *ch)
{
    SDL_DFB_WINDOWDATA(window);
    DFBResult ret;

    ret = windata->window->GetSize(windata->window, cw, ch);
    *cw -= windata->theme.left_size + windata->theme.right_size;
    *ch -=
        windata->theme.top_size + windata->theme.caption_size +
        windata->theme.bottom_size;
    return ret;
}

void
DirectFB_WM_AdjustWindowLayout(SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    if (!windata->is_managed)
        windata->theme = theme_none;
    else if (window->flags & SDL_WINDOW_FULLSCREEN) {
        windata->theme = theme_none;
    } else if (window->flags & SDL_WINDOW_MAXIMIZED) {
        windata->theme = theme_std;
        windata->theme.left_size = 0;
        windata->theme.right_size = 0;
        windata->theme.top_size = 0;
        windata->theme.bottom_size = 0;
    } else {
        windata->theme = theme_std;
    }

    windata->client.x = windata->theme.left_size;
    windata->client.y = windata->theme.top_size + windata->theme.caption_size;
    windata->client.w = window->w;
    windata->client.h = window->h;
    windata->size.w =
        window->w + windata->theme.left_size + windata->theme.right_size;
    windata->size.h =
        window->h + windata->theme.top_size +
        windata->theme.caption_size + windata->theme.bottom_size;
}

void
DirectFB_WM_MaximizeWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    SDL_VideoDisplay *display = window->display;

    windata->window->GetPosition(windata->window,
                                 &windata->restore.x, &windata->restore.y);
    windata->window->GetSize(windata->window, &windata->restore.w,
                             &windata->restore.h);

    /* Do this already here */
    window->flags |= SDL_WINDOW_MAXIMIZED;
    DirectFB_WM_AdjustWindowLayout(window);

    windata->window->MoveTo(windata->window, 0, 0);
    windata->window->Resize(windata->window,
                            display->current_mode.w, display->current_mode.h);
    SDL_SendWindowEvent(windata->sdl_id, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
}

void
DirectFB_WM_RestoreWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    /* Do this already here */
    //window->flags &= ~(SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED);

    DirectFB_WM_AdjustWindowLayout(window);
    windata->window->MoveTo(windata->window, windata->restore.x,
                            windata->restore.y);
    windata->window->Resize(windata->window, windata->restore.w,
                            windata->restore.h);
    SDL_SendWindowEvent(windata->sdl_id, SDL_WINDOWEVENT_RESTORED, 0, 0);
}

enum
{
    WM_POS_NONE = 0x00,
    WM_POS_CAPTION = 0x01,
    WM_POS_CLOSE = 0x02,
    WM_POS_MAX = 0x04,
    WM_POS_LEFT = 0x08,
    WM_POS_RIGHT = 0x10,
    WM_POS_TOP = 0x20,
    WM_POS_BOTTOM = 0x40,
};

static int
WMIsClient(DFB_WindowData * p, int x, int y)
{
    x -= p->client.x;
    y -= p->client.y;
    if (x < 0 || y < 0)
        return 0;
    if (x >= p->client.w || y >= p->client.h)
        return 0;
    return 1;
}

static int
WMPos(DFB_WindowData * p, int x, int y)
{
    int pos = WM_POS_NONE;

    if (!WMIsClient(p, x, y)) {
        if (y < p->theme.top_size) {
            pos |= WM_POS_TOP;
        } else if (y < p->client.y) {
            if (x <
                p->size.w - p->theme.right_size - 2 * p->theme.caption_size) {
                pos |= WM_POS_CAPTION;
            } else if (x <
                       p->size.w - p->theme.right_size -
                       p->theme.caption_size) {
                pos |= WM_POS_MAX;
            } else {
                pos |= WM_POS_CLOSE;
            }
        } else if (y >= p->size.h - p->theme.bottom_size) {
            pos |= WM_POS_BOTTOM;
        }
        if (x < p->theme.left_size) {
            pos |= WM_POS_LEFT;
        } else if (x >= p->size.w - p->theme.right_size) {
            pos |= WM_POS_RIGHT;
        }
    }
    return pos;
}

static int wm_grab;
static int wm_lastx;
static int wm_lasty;

int
DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt)
{
    SDL_DFB_WINDOWDATA(window);

    if (!windata->is_managed)
        return 0;

    switch (evt->type) {
    case DWET_BUTTONDOWN:
        if (evt->buttons & DIBM_LEFT) {
            int pos = WMPos(windata, evt->x, evt->y);
            switch (pos) {
            case WM_POS_NONE:
                return 0;
            case WM_POS_CLOSE:
                SDL_SendWindowEvent(windata->sdl_id, SDL_WINDOWEVENT_CLOSE, 0,
                                    0);
                return 1;
            case WM_POS_MAX:
                if (window->flags & SDL_WINDOW_MAXIMIZED) {
                    DirectFB_WM_RestoreWindow(_this, window);
                } else {
                    DirectFB_WM_MaximizeWindow(_this, window);
                }
                return 1;
            default:
                wm_grab = pos;
                windata->window->GrabPointer(windata->window);
                wm_lastx = evt->cx;
                wm_lasty = evt->cy;
            }
        }
        return 1;
    case DWET_BUTTONUP:
        break;
    case DWET_MOTION:
        if (!wm_grab)
            return 0;
        if (evt->buttons & DIBM_LEFT) {
            int dx = evt->cx - wm_lastx;
            int dy = evt->cy - wm_lasty;
            int cw, ch;

            if (wm_grab & WM_POS_CAPTION)
                windata->window->Move(windata->window, dx, dy);
            if (wm_grab & WM_POS_RIGHT) {
                windata->window->GetSize(windata->window, &cw, &ch);
                windata->window->Resize(windata->window, cw + dx, ch);
            }
            if (wm_grab & WM_POS_BOTTOM) {
                windata->window->GetSize(windata->window, &cw, &ch);
                windata->window->Resize(windata->window, cw, ch + dy);
            }
            wm_lastx = evt->cx;
            wm_lasty = evt->cy;
            return 1;
        }
        windata->window->UngrabPointer(windata->window);
        wm_grab = WM_POS_NONE;
        break;
    case DWET_KEYDOWN:
        break;
    case DWET_KEYUP:
        break;
    default:
        ;
    }
    return 0;
}