Mercurial > sdl-ios-xcode
view test/configure.in @ 3333:b334b4f7dfa0
[SDL] Bad math in SDL_RenderCopy
Mason Wheeler to sdl
When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this:
if (dstrect->w != real_dstrect.w) {
int deltax = (dstrect->x - real_dstrect.x);
int deltaw = (dstrect->w - real_dstrect.w);
real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
}
if (dstrect->h != real_dstrect.h) {
int deltay = (dstrect->y - real_dstrect.y);
int deltah = (dstrect->h - real_dstrect.h);
real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 03 Oct 2009 16:23:16 +0000 |
parents | 94f22808d19e |
children | 3e043c661dfc |
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dnl Process this file with autoconf to produce a configure script. AC_INIT(README) dnl Detect the canonical build and host environments AC_CONFIG_AUX_DIRS($srcdir/../build-scripts) AC_CANONICAL_HOST dnl Check for tools AC_PROG_CC dnl Check for compiler environment AC_C_CONST dnl Figure out which math library to use case "$host" in *-*-cygwin* | *-*-mingw32*) EXE=".exe" MATHLIB="" SYS_GL_LIBS="-lopengl32" ;; *-*-beos* | *-*-haiku*) EXE="" MATHLIB="" SYS_GL_LIBS="-lGL" ;; *-*-darwin* ) EXE="" MATHLIB="" SYS_GL_LIBS="-Wl,-framework,OpenGL" ;; *-*-aix*) EXE="" if test x$ac_cv_prog_gcc = xyes; then CFLAGS="-mthreads" fi SYS_GL_LIBS="" ;; *-*-mint*) EXE="" MATHLIB="" AC_PATH_PROG(OSMESA_CONFIG, osmesa-config, no) if test "x$OSMESA_CONFIG" = "xyes"; then OSMESA_CFLAGS=`$OSMESA_CONFIG --cflags` OSMESA_LIBS=`$OSMESA_CONFIG --libs` CFLAGS="$CFLAGS $OSMESA_CFLAGS" SYS_GL_LIBS="$OSMESA_LIBS" else SYS_GL_LIBS="-lOSMesa" fi ;; *-*-qnx*) EXE="" MATHLIB="" SYS_GL_LIBS="-lGLES_CM" ;; *) EXE="" MATHLIB="-lm" SYS_GL_LIBS="-lGL" ;; esac AC_SUBST(EXE) AC_SUBST(MATHLIB) dnl Check for SDL SDL_VERSION=1.3.0 AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found!]) ) CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl Check for X11 path, needed for OpenGL on some systems AC_PATH_X if test x$have_x = xyes; then if test x$ac_x_includes = xno || test x$ac_x_includes = x; then : else CFLAGS="$CFLAGS -I$ac_x_includes" fi if test x$ac_x_libraries = xno || test x$ac_x_libraries = x; then : else XPATH="-L$ac_x_libraries" fi fi dnl Check for OpenGL AC_MSG_CHECKING(for OpenGL support) have_opengl=no AC_TRY_COMPILE([ #include "SDL_opengl.h" ],[ ],[ have_opengl=yes ]) AC_MSG_RESULT($have_opengl) dnl Check for OpenGL ES AC_MSG_CHECKING(for OpenGL ES support) have_opengles=no AC_TRY_COMPILE([ #if defined (__QNXNTO__) #include <GLES/gl.h> #elif defined (__IPHONEOS__) #include <OpenGLES/ES1/gl.h> #else #error "No OpenGL ES support" #endif /* __QNXNTO__ */ ],[ ],[ have_opengles=yes ]) AC_MSG_RESULT($have_opengles) if test x$have_opengl = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGL" GLLIB="$XPATH $SYS_GL_LIBS" elif test x$have_opengles = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGLES" GLLIB="$XPATH $SYS_GL_LIBS" else GLLIB="" fi AC_SUBST(GLLIB) dnl Check for SDL_ttf AC_MSG_CHECKING(for SDL_ttf) have_SDL_ttf=no AC_TRY_COMPILE([ #include "SDL_ttf.h" ],[ ],[ have_SDL_ttf=yes ]) AC_MSG_RESULT($have_SDL_ttf) if test x$have_SDL_ttf = xyes; then CFLAGS="$CFLAGS -DHAVE_SDL_TTF" SDL_TTF_LIB="-lSDL_ttf" fi AC_SUBST(SDL_TTF_LIB) dnl Finally create all the generated files AC_OUTPUT([Makefile])