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view src/video/qnxgf/SDL_gf_opengles.h @ 3333:b334b4f7dfa0
[SDL] Bad math in SDL_RenderCopy
Mason Wheeler to sdl
When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this:
if (dstrect->w != real_dstrect.w) {
int deltax = (dstrect->x - real_dstrect.x);
int deltaw = (dstrect->w - real_dstrect.w);
real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
}
if (dstrect->h != real_dstrect.h) {
int deltay = (dstrect->y - real_dstrect.y);
int deltah = (dstrect->h - real_dstrect.h);
real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 03 Oct 2009 16:23:16 +0000 |
parents | 7f684f249ec9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Graphics Framework SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_GF_OPENGLES_H__ #define __SDL_GF_OPENGLES_H__ #include <GLES/gl.h> #include <GLES/glext.h> GLAPI void APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param); GLAPI void APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint * params); GLAPI void APIENTRY glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); #endif /* __SDL_GF_OPENGLES_H__ */