view build-scripts/updaterev.sh @ 3333:b334b4f7dfa0

[SDL] Bad math in SDL_RenderCopy Mason Wheeler to sdl When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this: if (dstrect->w != real_dstrect.w) { int deltax = (dstrect->x - real_dstrect.x); int deltaw = (dstrect->w - real_dstrect.w); real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; } if (dstrect->h != real_dstrect.h) { int deltay = (dstrect->y - real_dstrect.y); int deltah = (dstrect->h - real_dstrect.h); real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h; real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Oct 2009 16:23:16 +0000
parents b64c1d23039b
children 5e7e1f1a4056
line wrap: on
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#!/bin/sh
#
# Generate a header file with the current source revision

cd `dirname $0`
srcdir=..
header=$srcdir/include/SDL_revision.h

rev=`sh showrev.sh`
if [ "$rev" != "" ]; then
    echo "#define SDL_REVISION $rev" >$header.new
    if diff $header $header.new >/dev/null 2>&1; then
        rm $header.new
    else
        mv $header.new $header
    fi
fi