Mercurial > sdl-ios-xcode
view build-scripts/showrev.sh @ 3333:b334b4f7dfa0
[SDL] Bad math in SDL_RenderCopy
Mason Wheeler to sdl
When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this:
if (dstrect->w != real_dstrect.w) {
int deltax = (dstrect->x - real_dstrect.x);
int deltaw = (dstrect->w - real_dstrect.w);
real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w;
real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w;
}
if (dstrect->h != real_dstrect.h) {
int deltay = (dstrect->y - real_dstrect.y);
int deltah = (dstrect->h - real_dstrect.h);
real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h;
real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 03 Oct 2009 16:23:16 +0000 |
parents | 00cace2d9080 |
children | 5e7e1f1a4056 |
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#!/bin/sh # # Print the current source revision, if available srcdir=`dirname $0`/.. if [ -d $srcdir/.svn ]; then cd $srcdir (svnversion -c 2>/dev/null || svnversion .) | \ sed -e 's,\([0-9]*\)[A-Z]*,\1,' \ -e 's,[0-9]*:\([0-9]*\)[A-Z]*,\1,' else cd $srcdir git svn info | grep Revision | awk '{ print $2 }' fi