view BUGS @ 3333:b334b4f7dfa0

[SDL] Bad math in SDL_RenderCopy Mason Wheeler to sdl When I tried to render an image using something other than NULL for srcrect, it got horribly distorted. I traced it down to the fact that the math in the rectangle adjustments performed just before the call to renderer->RenderCopy is written inside out. It should look like this: if (dstrect->w != real_dstrect.w) { int deltax = (dstrect->x - real_dstrect.x); int deltaw = (dstrect->w - real_dstrect.w); real_srcrect.x += (deltax * real_srcrect.w) / dstrect->w; real_srcrect.w += (deltaw * real_srcrect.w) / dstrect->w; } if (dstrect->h != real_dstrect.h) { int deltay = (dstrect->y - real_dstrect.y); int deltah = (dstrect->h - real_dstrect.h); real_srcrect.y += (deltay * real_srcrect.h) / dstrect->h; real_srcrect.h += (deltah * real_srcrect.h) / dstrect->h;
author Sam Lantinga <slouken@libsdl.org>
date Sat, 03 Oct 2009 16:23:16 +0000
parents b8bee470f737
children
line wrap: on
line source


Bugs are now managed in the SDL bug tracker, here:

    http://bugzilla.libsdl.org/

You may report bugs there, and search to see if a given issue has already
 been reported, discussed, and maybe even fixed.



You may also find help at the SDL mailing list. Subscription information:

    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
 bugs discussed on the mailing list may be forgotten or missed.