Mercurial > sdl-ios-xcode
view README.DirectFB @ 2227:b252359547ed
Exported the software renderer texture functions to make easier to create
a renderer based on a framebuffer.
Fixed an initialization bug with the dummy video display mode.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 11 Aug 2007 23:26:03 +0000 |
parents | 0e70b4b8cf84 |
children | 8133d1d278da |
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SDL on DirectFB Supports: - Hardware YUV overlays - OpenGL - software only - 2D/3D accelerations (depends on directfb driver) What you need: DirectFB 1.0.0 - required Kernel-Framebuffer support: required: vesafb, radeonfb .... Mesa 7.0.x - optional for OpenGL As of this writing 20070810 you need to pull Mesa from git and do the following: ------------------------ cd mesa make linux-directfb make echo Installing - pleaser enter sudo pw. sudo make install INSTALL_DIR=/usr/local/dfb_GL cd src/mesa/drivers/directfb make sudo make install INSTALL_DIR=/usr/local/dfb_GL ------------------------ To run the SDL - testprograms: export SDL_VIDEODRIVER=directfb export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 ./testgl To use hardware accelerated YUV-overlays for YUV-textures, use: export SDL_DIRECTFB_YUV_DIRECT=1 This is disabled by default. It will only support one concurrent overlay and may behave strange if not used with SDL_CreateYUvOverlay from SDLcompat.c.