Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_macgl.c @ 1258:b2283b0ded26
Date: Thu, 19 Jan 2006 20:02:29 +0200
From: Vassilis Virvilis <vasvir@iit.demokritos.gr>
Subject: [SDL] Request: Please reconsider adding tag in SDL_Event
Hi,
Patch in question:
--- include/SDL_events.h 20 Aug 2004 18:57:01 -0000 1.11
+++ include/SDL_events.h 19 Jan 2006 17:35:09 -0000
@@ -214,7 +214,7 @@
} SDL_SysWMEvent;
/* General event structure */
-typedef union {
+typedef union SDL_Event {
Uint8 type;
SDL_ActiveEvent active;
SDL_KeyboardEvent key;
Reasoning:
----------
1) Allows forward declaration of the SDL_Event union in C++. Please
note that in plain C it is possible to forward declare it.
2) Forward declaration is good because it allows encapsulation. It hides
the specific implementation and does not necessarily exposes SDL staff
to my appication's namespace
3) It can't harm plain C because tags are living in a different namespace
than typenames
4) It is already done like this in other places in SDL. Check for example
SDL_KeySym, and SDL_.*Event structures.
5) Right now I have to include SDL/event.h from a C++ header file. See 2)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 20 Jan 2006 13:07:25 +0000 |
parents | 0c3e00cc9580 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* AGL implementation of SDL OpenGL support */ #include "SDL_error.h" #include "SDL_lowvideo.h" #include "SDL_macgl_c.h" #include "SDL_loadso.h" /* krat: adding OpenGL support */ int Mac_GL_Init(_THIS) { #ifdef HAVE_OPENGL AGLPixelFormat format; int i = 0; GLint attributes [ 24 ]; /* 24 is max possible in this setup */ GLboolean noerr; attributes[i++] = AGL_RGBA; if ( this->gl_config.red_size != 0 && this->gl_config.blue_size != 0 && this->gl_config.green_size != 0 ) { attributes[i++] = AGL_RED_SIZE; attributes[i++] = this->gl_config.red_size; attributes[i++] = AGL_GREEN_SIZE; attributes[i++] = this->gl_config.green_size; attributes[i++] = AGL_BLUE_SIZE; attributes[i++] = this->gl_config.blue_size; attributes[i++] = AGL_ALPHA_SIZE; attributes[i++] = this->gl_config.alpha_size; } if ( this->gl_config.double_buffer ) { attributes[i++] = AGL_DOUBLEBUFFER; } if ( this->gl_config.depth_size != 0 ) { attributes[i++] = AGL_DEPTH_SIZE; attributes[i++] = this->gl_config.depth_size; } if ( this->gl_config.stencil_size != 0 ) { attributes[i++] = AGL_STENCIL_SIZE; attributes[i++] = this->gl_config.stencil_size; } if ( this->gl_config.accum_red_size != 0 && this->gl_config.accum_blue_size != 0 && this->gl_config.accum_green_size != 0 ) { attributes[i++] = AGL_ACCUM_RED_SIZE; attributes[i++] = this->gl_config.accum_red_size; attributes[i++] = AGL_ACCUM_GREEN_SIZE; attributes[i++] = this->gl_config.accum_green_size; attributes[i++] = AGL_ACCUM_BLUE_SIZE; attributes[i++] = this->gl_config.accum_blue_size; attributes[i++] = AGL_ACCUM_ALPHA_SIZE; attributes[i++] = this->gl_config.accum_alpha_size; } if ( this->gl_config.stereo ) { attributes[i++] = AGL_STEREO; } #if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB) if ( this->gl_config.multisamplebuffers != 0 ) { attributes[i++] = AGL_SAMPLE_BUFFERS_ARB; attributes[i++] = this->gl_config.multisamplebuffers; } if ( this->gl_config.multisamplesamples != 0 ) { attributes[i++] = AGL_SAMPLES_ARB; attributes[i++] = this->gl_config.multisamplesamples; } #endif attributes[i++] = AGL_ALL_RENDERERS; attributes[i] = AGL_NONE; format = aglChoosePixelFormat(NULL, 0, attributes); if ( format == NULL ) { SDL_SetError("Couldn't match OpenGL desired format"); return(-1); } glContext = aglCreateContext(format, NULL); if ( glContext == NULL ) { SDL_SetError("Couldn't create OpenGL context"); return(-1); } aglDestroyPixelFormat(format); #if TARGET_API_MAC_CARBON noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window)); #else noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window); #endif if(!noerr) { SDL_SetError("Unable to bind GL context to window"); return(-1); } return(0); #else SDL_SetError("OpenGL support not configured"); return(-1); #endif } void Mac_GL_Quit(_THIS) { #ifdef HAVE_OPENGL if ( glContext != NULL ) { aglSetCurrentContext(NULL); aglSetDrawable(glContext, NULL); aglDestroyContext(glContext); glContext = NULL; } #endif } #ifdef HAVE_OPENGL /* Make the current context active */ int Mac_GL_MakeCurrent(_THIS) { int retval; retval = 0; if( ! aglSetCurrentContext(glContext) ) { SDL_SetError("Unable to make GL context current"); retval = -1; } return(retval); } void Mac_GL_SwapBuffers(_THIS) { aglSwapBuffers(glContext); } int Mac_GL_LoadLibrary(_THIS, const char *location) { if (location == NULL) location = "OpenGLLibrary"; this->hidden->libraryHandle = SDL_LoadObject(location); this->gl_config.driver_loaded = 1; return (this->hidden->libraryHandle != NULL) ? 0 : -1; } void Mac_GL_UnloadLibrary(_THIS) { SDL_UnloadObject(this->hidden->libraryHandle); this->hidden->libraryHandle = NULL; this->gl_config.driver_loaded = 0; } void* Mac_GL_GetProcAddress(_THIS, const char *proc) { return SDL_LoadFunction( this->hidden->libraryHandle, proc ); } #endif /* HAVE_OPENGL */