view docs/man3/SDL_DisplayFormatAlpha.3 @ 1258:b2283b0ded26

Date: Thu, 19 Jan 2006 20:02:29 +0200 From: Vassilis Virvilis <vasvir@iit.demokritos.gr> Subject: [SDL] Request: Please reconsider adding tag in SDL_Event Hi, Patch in question: --- include/SDL_events.h 20 Aug 2004 18:57:01 -0000 1.11 +++ include/SDL_events.h 19 Jan 2006 17:35:09 -0000 @@ -214,7 +214,7 @@ } SDL_SysWMEvent; /* General event structure */ -typedef union { +typedef union SDL_Event { Uint8 type; SDL_ActiveEvent active; SDL_KeyboardEvent key; Reasoning: ---------- 1) Allows forward declaration of the SDL_Event union in C++. Please note that in plain C it is possible to forward declare it. 2) Forward declaration is good because it allows encapsulation. It hides the specific implementation and does not necessarily exposes SDL staff to my appication's namespace 3) It can't harm plain C because tags are living in a different namespace than typenames 4) It is already done like this in other places in SDL. Check for example SDL_KeySym, and SDL_.*Event structures. 5) Right now I have to include SDL/event.h from a C++ header file. See 2)
author Sam Lantinga <slouken@libsdl.org>
date Fri, 20 Jan 2006 13:07:25 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_DisplayFormatAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_DisplayFormatAlpha\- Convert a surface to the display format
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_DisplayFormatAlpha\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
.PP
If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
.PP
This function can be used to convert a colourkey to an alpha channel, if the \fBSDL_SRCCOLORKEY\fP flag is set on the surface\&. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere\&.
.SH "RETURN VALUE"
.PP
If the conversion fails or runs out of memory, it returns \fBNULL\fR
.SH "SEE ALSO"
.PP
\fISDL_ConvertSurface\fR, \fISDL_SetAlpha\fR, \fISDL_SetColorKey\fR, \fISDL_DisplayFormat\fR, \fISDL_Surface\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01