Mercurial > sdl-ios-xcode
view src/audio/macrom/SDL_romaudio.h @ 3819:b225d9820ee3 SDL-ryan-multiple-audio-device
Updated a bunch of audio backends to 1.3 API (Dreamcast, OS/2, ALSA, and
BeOS). None are tested, so anyu could fail to compile.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 06 Oct 2006 20:36:23 +0000 |
parents | 9dc81c6acaf5 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_romaudio_h #define _SDL_romaudio_h #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Sound manager audio channel */ SndChannelPtr channel; }; #endif /* _SDL_romaudio_h */ /* vi: set ts=4 sw=4 expandtab: */