Mercurial > sdl-ios-xcode
view src/video/Xext/README @ 4138:b1fd24d62e55 SDL-1.2
Date: Tue, 05 Feb 2008 01:41:08 -0500
From: Mike Miscevic
Subject: SDL and capslock/numlock
Find attached a patch against SDL-1.2.13 for check of SDL_NO_LOCK_KEYS
environment variable. This differs slightly from other patches I've seen
in that it has 3 modes:
Disable CAPS-LOCK and NUM-LOCK supression of down+up key events,
suitable for games where the player needs these keys to do more than
just toggle. A value of 1 will effect both CAPS-LOCK and NUM-LOCK. A
value of 2 will effect only CAPS-LOCK. A value of 3 will effect only
NUM-LOCK. All other values have no effect.
This works for me and has been tested on:
- Fedora 8 64-bit
- SRCRPM SDL-1.2.13-1.fc8.src.rpm
- Emeny Territory Quake Wars (ETQW), native 32-bit commercial game
--Mike Miscevic
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 26 Feb 2008 10:50:28 +0000 |
parents | b87d8d4c205d |
children |
line wrap: on
line source
The reason these libraries are built outside of the standard XFree86 tree is so that they can be linked as shared object code directly into SDL without causing any symbol collisions with code in the application. You can't link static library code into shared libraries on non-x86 Linux platforms. Since these libraries haven't become standard yet, we'll just include them directly. These sources are synchronized with XFree86 4.2.1