Mercurial > sdl-ios-xcode
view src/audio/windx5/directx.h @ 4138:b1fd24d62e55 SDL-1.2
Date: Tue, 05 Feb 2008 01:41:08 -0500
From: Mike Miscevic
Subject: SDL and capslock/numlock
Find attached a patch against SDL-1.2.13 for check of SDL_NO_LOCK_KEYS
environment variable. This differs slightly from other patches I've seen
in that it has 3 modes:
Disable CAPS-LOCK and NUM-LOCK supression of down+up key events,
suitable for games where the player needs these keys to do more than
just toggle. A value of 1 will effect both CAPS-LOCK and NUM-LOCK. A
value of 2 will effect only CAPS-LOCK. A value of 3 will effect only
NUM-LOCK. All other values have no effect.
This works for me and has been tested on:
- Fedora 8 64-bit
- SRCRPM SDL-1.2.13-1.fc8.src.rpm
- Emeny Territory Quake Wars (ETQW), native 32-bit commercial game
--Mike Miscevic
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 26 Feb 2008 10:50:28 +0000 |
parents | bb6839704ed6 |
children | 782fd950bd46 eada7e321df6 |
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#ifndef _directx_h #define _directx_h /* Include all of the DirectX 5.0 headers and adds any necessary tweaks */ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <mmsystem.h> #ifndef WIN32 #define WIN32 #endif #undef WINNT /* Far pointers don't exist in 32-bit code */ #ifndef FAR #define FAR #endif /* Error codes not yet included in Win32 API header files */ #ifndef MAKE_HRESULT #define MAKE_HRESULT(sev,fac,code) \ ((HRESULT)(((unsigned long)(sev)<<31) | ((unsigned long)(fac)<<16) | ((unsigned long)(code)))) #endif #ifndef S_OK #define S_OK (HRESULT)0x00000000L #endif #ifndef SUCCEEDED #define SUCCEEDED(x) ((HRESULT)(x) >= 0) #endif #ifndef FAILED #define FAILED(x) ((HRESULT)(x)<0) #endif #ifndef E_FAIL #define E_FAIL (HRESULT)0x80000008L #endif #ifndef E_NOINTERFACE #define E_NOINTERFACE (HRESULT)0x80004002L #endif #ifndef E_OUTOFMEMORY #define E_OUTOFMEMORY (HRESULT)0x8007000EL #endif #ifndef E_INVALIDARG #define E_INVALIDARG (HRESULT)0x80070057L #endif #ifndef E_NOTIMPL #define E_NOTIMPL (HRESULT)0x80004001L #endif #ifndef REGDB_E_CLASSNOTREG #define REGDB_E_CLASSNOTREG (HRESULT)0x80040154L #endif /* Severity codes */ #ifndef SEVERITY_ERROR #define SEVERITY_ERROR 1 #endif /* Error facility codes */ #ifndef FACILITY_WIN32 #define FACILITY_WIN32 7 #endif #ifndef FIELD_OFFSET #define FIELD_OFFSET(type, field) ((LONG)&(((type *)0)->field)) #endif /* DirectX headers (if it isn't included, I haven't tested it yet) */ /* We need these defines to mark what version of DirectX API we use */ #define DIRECTDRAW_VERSION 0x0700 #define DIRECTSOUND_VERSION 0x0500 #define DIRECTINPUT_VERSION 0x0500 #ifdef __GNUC__ #define NONAMELESSUNION #endif #include <ddraw.h> #include <dsound.h> #include <dinput.h> #endif /* _directx_h */