view docs/man3/SDL_QuitSubSystem.3 @ 4138:b1fd24d62e55 SDL-1.2

Date: Tue, 05 Feb 2008 01:41:08 -0500 From: Mike Miscevic Subject: SDL and capslock/numlock Find attached a patch against SDL-1.2.13 for check of SDL_NO_LOCK_KEYS environment variable. This differs slightly from other patches I've seen in that it has 3 modes: Disable CAPS-LOCK and NUM-LOCK supression of down+up key events, suitable for games where the player needs these keys to do more than just toggle. A value of 1 will effect both CAPS-LOCK and NUM-LOCK. A value of 2 will effect only CAPS-LOCK. A value of 3 will effect only NUM-LOCK. All other values have no effect. This works for me and has been tested on: - Fedora 8 64-bit - SRCRPM SDL-1.2.13-1.fc8.src.rpm - Emeny Territory Quake Wars (ETQW), native 32-bit commercial game --Mike Miscevic
author Sam Lantinga <slouken@libsdl.org>
date Tue, 26 Feb 2008 10:50:28 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_QuitSubSystem" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_QuitSubSystem \- Shut down a subsystem
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_QuitSubSystem\fP\fR(\fBUint32 flags\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_QuitSubSystem\fP allows you to shut down a subsystem that has been previously initialized by \fI\fBSDL_Init\fP\fR or \fI\fBSDL_InitSubSystem\fP\fR\&. The \fBflags\fR tells \fBSDL_QuitSubSystem\fP which subsystems to shut down, it uses the same values that are passed to \fI\fBSDL_Init\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Quit\fP\fR, \fI\fBSDL_Init\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00