view docs/html/sdlupdaterects.html @ 4138:b1fd24d62e55 SDL-1.2

Date: Tue, 05 Feb 2008 01:41:08 -0500 From: Mike Miscevic Subject: SDL and capslock/numlock Find attached a patch against SDL-1.2.13 for check of SDL_NO_LOCK_KEYS environment variable. This differs slightly from other patches I've seen in that it has 3 modes: Disable CAPS-LOCK and NUM-LOCK supression of down+up key events, suitable for games where the player needs these keys to do more than just toggle. A value of 1 will effect both CAPS-LOCK and NUM-LOCK. A value of 2 will effect only CAPS-LOCK. A value of 3 will effect only NUM-LOCK. All other values have no effect. This works for me and has been tested on: - Fedora 8 64-bit - SRCRPM SDL-1.2.13-1.fc8.src.rpm - Emeny Territory Quake Wars (ETQW), native 32-bit commercial game --Mike Miscevic
author Sam Lantinga <slouken@libsdl.org>
date Tue, 26 Feb 2008 10:50:28 +0000
parents 355632dca928
children
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>SDL_UpdateRects</H1
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><H2
>Name</H2
>SDL_UpdateRects&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_UpdateRects</B
></CODE
>(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE
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><H2
>Description</H2
><P
>Makes sure the given list of rectangles is updated on the given screen.
The rectangles must all be confined within the screen boundaries (no
clipping is done).</P
><P
>This function should not be called while <TT
CLASS="PARAMETER"
><I
>screen</I
></TT
> is
<A
HREF="sdllocksurface.html"
>locked</A
>.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>It is adviced to call this function only once per frame, since each
call has some processing overhead. This is no restriction since you
can pass any number of rectangles each time.</P
><P
>The rectangles are not automatically merged or checked for overlap. In
general, the programmer can use his knowledge about his particular
rectangles to merge them in an efficient way, to avoid overdraw.</P
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><H2
>See Also</H2
><P
><A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>,
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>SDL_Rect</SPAN
></A
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HREF="sdlsurface.html"
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>,
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><TT
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>SDL_LockSurface</TT
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