view src/video/x11/SDL_x11wm.c @ 3957:b1d5b56aa549 SDL-1.2

Date: Mon, 4 Jun 2007 06:17:59 +0000 (UTC) From: George Gensure <werkt0@gmail.com> Subject: [SDL] error removal patch for SDL_x11dyn.c I found that calling SDL_GetError when an error hasn't necessarily occurred is still reporting problems from loadso regarding dynamic functions in X11. I've added the following to my local copy to avoid revealing the 'many library lookup' approach adopted by x11dyn.c:
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 07:54:10 +0000
parents 1a327643e741
children 098ac044cd2f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <X11/Xlib.h>
#include <X11/Xutil.h>

#include "SDL_version.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_syswm.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_x11modes_c.h"
#include "SDL_x11wm_c.h"

static Uint8 reverse_byte(Uint8 x)
{
	x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
	x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
	x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
	return x;
}

void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
{
	SDL_Surface *sicon;
	XWMHints *wmhints;
	XImage *icon_image;
	Pixmap icon_pixmap;
	Pixmap mask_pixmap;
	Window icon_window = None;
	GC gc;
	XGCValues GCvalues;
	int i, dbpp;
	SDL_Rect bounds;
	Uint8 *LSBmask;
	Visual *dvis;
	char *p;
	int masksize;

	SDL_Lock_EventThread();

	/* The icon must use the default visual, depth and colormap of the
	   screen, so it might need a conversion */
	dvis = DefaultVisual(SDL_Display, SDL_Screen);
	dbpp = DefaultDepth(SDL_Display, SDL_Screen);
	for(i = 0; i < this->hidden->nvisuals; i++) {
		if(this->hidden->visuals[i].visual == dvis) {
			dbpp = this->hidden->visuals[i].bpp;
			break;
		}
	}

	/* The Visual struct is supposed to be opaque but we cheat a little */
	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
				     dbpp,
				     dvis->red_mask, dvis->green_mask,
				     dvis->blue_mask, 0);
	if ( sicon == NULL )
		goto done;

	if(dbpp == 8) {
		/* Default visual is 8bit; we need to allocate colours from
		   the default colormap */
		SDL_Color want[256], got[256];
		int nwant;
		Colormap dcmap;
		int missing;
		dcmap = DefaultColormap(SDL_Display, SDL_Screen);
		if(icon->format->palette) {
			/* The icon has a palette as well - we just have to
			   find those colours */
			nwant = icon->format->palette->ncolors;
			SDL_memcpy(want, icon->format->palette->colors,
			       nwant * sizeof want[0]);
		} else {
			/* try the standard 6x6x6 cube for lack of better
			   ideas */
			int r, g, b, i;
			for(r = i = 0; r < 256; r += 0x33)
				for(g = 0; g < 256; g += 0x33)
					for(b = 0; b < 256; b += 0x33, i++) {
						want[i].r = r;
						want[i].g = g;
						want[i].b = b;
					}
			nwant = 216;
		}
		if(SDL_iconcolors) {
			/* free already allocated colours first */
			unsigned long freelist[512];
			int nfree = 0;
			for(i = 0; i < 256; i++) {
				while(SDL_iconcolors[i]) {
					freelist[nfree++] = i;
					SDL_iconcolors[i]--;
				}
			}
			XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
		}
		if(!SDL_iconcolors)
			SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
		SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);

		/* try to allocate the colours */
		SDL_memset(got, 0, sizeof got);
		missing = 0;
		for(i = 0; i < nwant; i++) {
			XColor c;
			c.red = want[i].r << 8;
			c.green = want[i].g << 8;
			c.blue = want[i].b << 8;
			c.flags = DoRed | DoGreen | DoBlue;
			if(XAllocColor(GFX_Display, dcmap, &c)) {
				/* got the colour */
				SDL_iconcolors[c.pixel]++;
				got[c.pixel] = want[i];
			} else {
				missing = 1;
			}
		}
		if(missing) {
			/* Some colours were apparently missing, so we just
			   allocate all the rest as well */
			XColor cols[256];
			for(i = 0; i < 256; i++)
				cols[i].pixel = i;
			XQueryColors(GFX_Display, dcmap, cols, 256);
			for(i = 0; i < 256; i++) {
				got[i].r = cols[i].red >> 8;
				got[i].g = cols[i].green >> 8;
				got[i].b = cols[i].blue >> 8;
				if(!SDL_iconcolors[i]) {
					if(XAllocColor(GFX_Display, dcmap,
							cols + i)) {
						SDL_iconcolors[i] = 1;
					} else {
						/* index not available */
						got[i].r = 0;
						got[i].g = 0;
						got[i].b = 0;
					}
				}
			}
		}

		SDL_SetColors(sicon, got, 0, 256);
	}

	bounds.x = 0;
	bounds.y = 0;
	bounds.w = icon->w;
	bounds.h = icon->h;
	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
		goto done;

	/* We need the mask as given, except in LSBfirst format instead of
	   MSBfirst. Reverse the bits in each byte. */
	masksize = ((sicon->w + 7) >> 3) * sicon->h;
	LSBmask = SDL_malloc(masksize);
	if ( LSBmask == NULL ) {
		goto done;
	}
	SDL_memset(LSBmask, 0, masksize);
	for(i = 0; i < masksize; i++)
		LSBmask[i] = reverse_byte(mask[i]);
	mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
						  (char *)LSBmask,
						  sicon->w, sicon->h,
						  1L, 0L, 1);

	/* Transfer the image to an X11 pixmap */
	icon_image = XCreateImage(SDL_Display,
				  DefaultVisual(SDL_Display, SDL_Screen),
				  DefaultDepth(SDL_Display, SDL_Screen),
				  ZPixmap, 0, sicon->pixels,
				  sicon->w, sicon->h,
				  32, 0);
	icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
		                 ? MSBFirst : LSBFirst;
	icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
				    DefaultDepth(SDL_Display, SDL_Screen));
	gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
	XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
		  0, 0, 0, 0, sicon->w, sicon->h);
	XFreeGC(SDL_Display, gc);
	XDestroyImage(icon_image);
	SDL_free(LSBmask);
	sicon->pixels = NULL;

	/* Some buggy window managers (some versions of Enlightenment, it
	   seems) need an icon window *and* icon pixmap to work properly, while
	   it screws up others. The default is only to use a pixmap. */
	p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
	if(p && *p) {
		icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
						  0, 0, sicon->w, sicon->h, 0,
						  CopyFromParent,
						  CopyFromParent);
		XSetWindowBackgroundPixmap(SDL_Display, icon_window,
					   icon_pixmap);
		XClearWindow(SDL_Display, icon_window);
	}

	/* Set the window icon to the icon pixmap (and icon window) */
	wmhints = XAllocWMHints();
	wmhints->flags = (IconPixmapHint | IconMaskHint);
	wmhints->icon_pixmap = icon_pixmap;
	wmhints->icon_mask = mask_pixmap;
	if(icon_window != None) {
		wmhints->flags |= IconWindowHint;
		wmhints->icon_window = icon_window;
	}
	XSetWMHints(SDL_Display, WMwindow, wmhints);
	XFree(wmhints);
	XSync(SDL_Display, False);

  done:
	SDL_Unlock_EventThread();
	SDL_FreeSurface(sicon);
}

void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
{
	XTextProperty titleprop, iconprop;
	Status status;

#ifdef X_HAVE_UTF8_STRING
	Atom _NET_WM_NAME = 0;
	Atom _NET_WM_ICON_NAME = 0;

	/* Look up some useful Atoms */
	if (SDL_X11_HAVE_UTF8) {
		_NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
		_NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
	}
#endif

	if ( title != NULL ) {
		char *title_latin1 = SDL_iconv_utf8_latin1((char *)title);
		if ( !title_latin1 ) {
			SDL_OutOfMemory();
			return;
		}
		status = XStringListToTextProperty(&title_latin1, 1, &titleprop);
		SDL_free(title_latin1);
		if ( status ) {
			XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
			XFree(titleprop.value);
		}
#ifdef X_HAVE_UTF8_STRING
		if (SDL_X11_HAVE_UTF8) {
			status = Xutf8TextListToTextProperty(SDL_Display,
					(char **)&title, 1, XUTF8StringStyle, &titleprop);
			if ( status == Success ) {
				XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
				XFree(titleprop.value);
			}
		}
#endif
	}
	if ( icon != NULL ) {
		char *icon_latin1 = SDL_iconv_utf8_latin1((char *)icon);
		if ( !icon_latin1 ) {
			SDL_OutOfMemory();
			return;
		}
		status = XStringListToTextProperty(&icon_latin1, 1, &iconprop);
		SDL_free(icon_latin1);
		if ( status ) {
			XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
			XFree(iconprop.value);
		}
#ifdef X_HAVE_UTF8_STRING
		if (SDL_X11_HAVE_UTF8) {
			status = Xutf8TextListToTextProperty(SDL_Display,
					(char **)&icon, 1, XUTF8StringStyle, &iconprop);
			if ( status == Success ) {
				XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
				XFree(iconprop.value);
			}
		}
#endif
	}
	XSync(SDL_Display, False);
}

void X11_SetCaption(_THIS, const char *title, const char *icon)
{
	SDL_Lock_EventThread();
	X11_SetCaptionNoLock(this, title, icon);
	SDL_Unlock_EventThread();
}

/* Iconify the window */
int X11_IconifyWindow(_THIS)
{
	int result;

	SDL_Lock_EventThread();
	result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
	XSync(SDL_Display, False);
	SDL_Unlock_EventThread();
	return(result);
}

SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
{
	int result;

	if ( this->screen == NULL ) {
		return(SDL_GRAB_OFF);
	}
	if ( ! SDL_Window ) {
		return(mode);	/* Will be set later on mode switch */
	}
	if ( mode == SDL_GRAB_OFF ) {
		XUngrabPointer(SDL_Display, CurrentTime);
		XUngrabKeyboard(SDL_Display, CurrentTime);
	} else {
		if ( this->screen->flags & SDL_FULLSCREEN ) {
			/* Unbind the mouse from the fullscreen window */
			XUngrabPointer(SDL_Display, CurrentTime);
		}
		/* Try to grab the mouse */
#if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
		for ( numtries = 0; numtries < 10; ++numtries ) {
#else
		for ( ; ; ) {
#endif
			result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
						GrabModeAsync, GrabModeAsync,
						SDL_Window, None, CurrentTime);
			if ( result == GrabSuccess ) {
				break;
			}
			SDL_Delay(100);
		}
		if ( result != GrabSuccess ) {
			/* Uh, oh, what do we do here? */ ;
		}
		/* Now grab the keyboard */
		XGrabKeyboard(SDL_Display, WMwindow, True,
				GrabModeAsync, GrabModeAsync, CurrentTime);

		/* Raise the window if we grab the mouse */
		if ( !(this->screen->flags & SDL_FULLSCREEN) )
			XRaiseWindow(SDL_Display, WMwindow);

		/* Make sure we register input focus */
		SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
		/* Since we grabbed the pointer, we have mouse focus, too. */
		SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
	}
	XSync(SDL_Display, False);

	return(mode);
}

SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
{
	SDL_Lock_EventThread();
	mode = X11_GrabInputNoLock(this, mode);
	SDL_Unlock_EventThread();

	return(mode);
}

/* If 'info' is the right version, this function fills it and returns 1.
   Otherwise, in case of a version mismatch, it returns -1.
*/
static void lock_display(void)
{
	SDL_Lock_EventThread();
}
static void unlock_display(void)
{
	/* Make sure any X11 transactions are completed */
	SDL_VideoDevice *this = current_video;
	XSync(SDL_Display, False);
	SDL_Unlock_EventThread();
}

#include <stdio.h>
int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
{
	if ( info->version.major <= SDL_MAJOR_VERSION ) {
		info->subsystem = SDL_SYSWM_X11;
		info->info.x11.display = SDL_Display;
		info->info.x11.window = SDL_Window;
		if ( SDL_VERSIONNUM(info->version.major,
		                    info->version.minor,
		                    info->version.patch) >= 1002 ) {
			info->info.x11.fswindow = FSwindow;
			info->info.x11.wmwindow = WMwindow;
		}


		if ( SDL_VERSIONNUM(info->version.major,
		                    info->version.minor,
		                    info->version.patch) >= 1212 ) {
			info->info.x11.gfxdisplay = GFX_Display;
		}

		info->info.x11.lock_func = lock_display;
		info->info.x11.unlock_func = unlock_display;
		return(1);
	} else {
		SDL_SetError("Application not compiled with SDL %d.%d\n",
					SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
		return(-1);
	}
}