Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetRGBA.3 @ 3957:b1d5b56aa549 SDL-1.2
Date: Mon, 4 Jun 2007 06:17:59 +0000 (UTC)
From: George Gensure <werkt0@gmail.com>
Subject: [SDL] error removal patch for SDL_x11dyn.c
I found that calling SDL_GetError when an error hasn't necessarily occurred is
still reporting problems from loadso regarding dynamic functions in X11. I've
added the following to my local copy to avoid revealing the 'many library
lookup' approach adopted by x11dyn.c:
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 13 Jun 2007 07:54:10 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_GetRGBA" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetRGBA\- Get RGBA values from a pixel in the specified pixel format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_GetRGBA\fP\fR(\fBUint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a\fR); .SH "DESCRIPTION" .PP Get RGBA component values from a pixel stored in the specified pixel format\&. .PP This function uses the entire 8-bit [0\&.\&.255] range when converting color components from pixel formats with less than 8-bits per RGB component (e\&.g\&., a completely white pixel in 16-bit RGB565 format would return [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8])\&. .PP If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque)\&. .SH "SEE ALSO" .PP \fISDL_GetRGB\fR, \fISDL_MapRGB\fR, \fISDL_MapRGBA\fR, \fISDL_PixelFormat\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01