view docs/man3/SDL_GL_LoadLibrary.3 @ 3957:b1d5b56aa549 SDL-1.2

Date: Mon, 4 Jun 2007 06:17:59 +0000 (UTC) From: George Gensure <werkt0@gmail.com> Subject: [SDL] error removal patch for SDL_x11dyn.c I found that calling SDL_GetError when an error hasn't necessarily occurred is still reporting problems from loadso regarding dynamic functions in X11. I've added the following to my local copy to avoid revealing the 'many library lookup' approach adopted by x11dyn.c:
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 07:54:10 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_LoadLibrary\- Specify an OpenGL library
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
.SH "DESCRIPTION"
.PP
If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_GetProcAddress\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01