view docs/html/sdlwmgrabinput.html @ 3957:b1d5b56aa549 SDL-1.2

Date: Mon, 4 Jun 2007 06:17:59 +0000 (UTC) From: George Gensure <werkt0@gmail.com> Subject: [SDL] error removal patch for SDL_x11dyn.c I found that calling SDL_GetError when an error hasn't necessarily occurred is still reporting problems from loadso regarding dynamic functions in X11. I've added the following to my local copy to avoid revealing the 'many library lookup' approach adopted by x11dyn.c:
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 07:54:10 +0000
parents 355632dca928
children
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>SDL_WM_GrabInput</H1
><DIV
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><A
NAME="AEN3663"
></A
><H2
>Name</H2
>SDL_WM_GrabInput&nbsp;--&nbsp;Grabs mouse and keyboard input.</DIV
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CLASS="REFSYNOPSISDIV"
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_GrabMode <B
CLASS="FSFUNC"
>SDL_WM_GrabInput</B
></CODE
>(SDL_GrabMode mode);</CODE
></P
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><H2
>Description</H2
><P
>Grabbing means that the mouse is confined to the application window,
and nearly all keyboard input is passed directly to the application,
and not interpreted by a window manager, if any.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>mode</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_GRAB_QUERY</TT
> the grab mode is not changed, but the current grab mode is returned.</P
><P
><PRE
CLASS="PROGRAMLISTING"
>typedef enum {
  SDL_GRAB_QUERY,
  SDL_GRAB_OFF,
  SDL_GRAB_ON
} SDL_GrabMode;</PRE
>
                    </P
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><H2
>Return Value</H2
><P
>The current/new <SPAN
CLASS="STRUCTNAME"
>SDL_GrabMode</SPAN
>.</P
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