view docs/html/sdljoystickopen.html @ 3957:b1d5b56aa549 SDL-1.2

Date: Mon, 4 Jun 2007 06:17:59 +0000 (UTC) From: George Gensure <werkt0@gmail.com> Subject: [SDL] error removal patch for SDL_x11dyn.c I found that calling SDL_GetError when an error hasn't necessarily occurred is still reporting problems from loadso regarding dynamic functions in X11. I've added the following to my local copy to avoid revealing the 'many library lookup' approach adopted by x11dyn.c:
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 13 Jun 2007 07:54:10 +0000
parents 355632dca928
children
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>SDL_JoystickOpen</TITLE
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><H1
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>SDL_JoystickOpen</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6096"
></A
><H2
>Name</H2
>SDL_JoystickOpen&nbsp;--&nbsp;Opens a joystick for use.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Joystick *<B
CLASS="FSFUNC"
>SDL_JoystickOpen</B
></CODE
>(int index);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6106"
></A
><H2
>Description</H2
><P
>Opens a joystick for use within SDL. The <TT
CLASS="PARAMETER"
><I
>index</I
></TT
> refers to the N'th joystick in the system. A joystick must be opened before it game be used.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6110"
></A
><H2
>Return Value</H2
><P
>Returns a <SPAN
CLASS="STRUCTNAME"
>SDL_Joystick</SPAN
> structure on success. <SPAN
CLASS="RETURNVALUE"
>NULL</SPAN
> on failure.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6115"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>SDL_Joystick *joy;
// Check for joystick
if(SDL_NumJoysticks()&#62;0){
  // Open joystick
  joy=SDL_JoystickOpen(0);
  
  if(joy)
  {
    printf("Opened Joystick 0\n");
    printf("Name: %s\n", SDL_JoystickName(0));
    printf("Number of Axes: %d\n", SDL_JoystickNumAxes(joy));
    printf("Number of Buttons: %d\n", SDL_JoystickNumButtons(joy));
    printf("Number of Balls: %d\n", SDL_JoystickNumBalls(joy));
  }
  else
    printf("Couldn't open Joystick 0\n");
  
  // Close if opened
  if(SDL_JoystickOpened(0))
    SDL_JoystickClose(joy);
}</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdljoystickclose.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickClose</TT
></A
></P
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