view docs/html/sdlgetaudiostatus.html @ 422:b1b9ee41be70

Memory leak fix for DirectX software surfaces
author Sam Lantinga <slouken@libsdl.org>
date Wed, 03 Jul 2002 04:54:55 +0000
parents e5bc29de3f0a
children 355632dca928
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>SDL_GetAudioStatus</A
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><H2
>Name</H2
>SDL_GetAudioStatus&nbsp;--&nbsp;Get the current audio state</DIV
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>Synopsis</H2
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><P
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_audiostatus<B
CLASS="FSFUNC"
>SDL_GetAudioStatus</B
></CODE
>(void);</CODE
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><H2
>Description</H2
><PRE
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>typedef enum{
  SDL_AUDIO_STOPPED,
  SDL_AUDIO_PAUSED,
  SDL_AUDIO_PLAYING
} SDL_audiostatus;</PRE
><P
>Returns either <TT
CLASS="LITERAL"
>SDL_AUDIO_STOPPED</TT
>, <TT
CLASS="LITERAL"
>SDL_AUDIO_PAUSED</TT
> or <TT
CLASS="LITERAL"
>SDL_AUDIO_PLAYING</TT
> depending on the current audio state.</P
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>SDL_PauseAudio</TT
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